{
struct si_shader_context *ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
+ const struct tgsi_full_src_register *reg;
unsigned target = inst->Texture.Texture;
unsigned sampler_src;
- unsigned sampler_index;
LLVMValueRef index;
sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
- sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
-
- if (emit_data->inst->Src[sampler_src].Register.Indirect) {
- const struct tgsi_full_src_register *reg = &emit_data->inst->Src[sampler_src];
+ reg = &emit_data->inst->Src[sampler_src];
+ if (reg->Register.Indirect) {
index = get_bounded_indirect_index(ctx,
®->Indirect,
reg->Register.Index,
SI_NUM_SAMPLERS);
} else {
- index = LLVMConstInt(ctx->i32, sampler_index, 0);
+ index = LLVMConstInt(ctx->i32, reg->Register.Index, 0);
}
if (target == TGSI_TEXTURE_BUFFER)