anv_device_finish_meta(device);
+#ifdef HAVE_VALGRIND
+ /* We only need to free these to prevent valgrind errors. The backing
+ * BO will go away in a couple of lines so we don't actually leak.
+ */
+ anv_state_pool_free(&device->dynamic_state_pool,
+ device->float_border_colors);
+ anv_state_pool_free(&device->dynamic_state_pool,
+ device->uint32_border_colors);
+#endif
+
anv_bo_pool_finish(&device->batch_bo_pool);
anv_block_pool_finish(&device->dynamic_state_block_pool);
anv_block_pool_finish(&device->instruction_block_pool);