API_XML = \
gl_API.xml \
ARB_base_instance.xml \
+ ARB_blend_func_extended.xml \
ARB_color_buffer_float.xml \
ARB_copy_buffer.xml \
ARB_debug_output.xml \
ARB_depth_buffer_float.xml \
ARB_depth_clamp.xml \
+ ARB_draw_buffers.xml \
ARB_draw_buffers_blend.xml \
ARB_draw_elements_base_vertex.xml \
ARB_draw_instanced.xml \
ARB_framebuffer_object.xml \
ARB_geometry_shader4.xml \
ARB_instanced_arrays.xml \
+ ARB_internalformat_query.xml \
+ ARB_invalidate_subdata.xml \
ARB_map_buffer_range.xml \
ARB_robustness.xml \
ARB_sampler_objects.xml \
ARB_texture_buffer_object.xml \
ARB_texture_buffer_range.xml \
ARB_texture_compression_rgtc.xml \
+ ARB_texture_cube_map_array.xml \
ARB_texture_float.xml \
ARB_texture_gather.xml \
+ ARB_texture_multisample.xml \
+ ARB_texture_rgb10_a2ui.xml \
ARB_texture_rg.xml \
+ ARB_texture_storage_multisample.xml \
ARB_texture_storage.xml \
ARB_vertex_array_object.xml \
AMD_draw_buffers_blend.xml \