util/drirc: turn on force_glsl_extensions_warn for No Mans Sky
authorTimothy Arceri <tarceri@itsqueeze.com>
Wed, 4 Jul 2018 00:38:17 +0000 (10:38 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 5 Jul 2018 03:05:47 +0000 (13:05 +1000)
The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/util/drirc

index 7f91035ae8b13bcf95e7978c82be5b7920d85845..8ece875e34f83d79a0a3e640db3b7c43c53a858c 100644 (file)
@@ -181,6 +181,10 @@ TODO: document the other workarounds.
             <option name="allow_glsl_relaxed_es" value="true"/>
         </application>
 
+        <application name="No Mans Sky" executable="NMS.exe">
+            <option name="force_glsl_extensions_warn" value="true" />
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->