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v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
author
Eric Anholt
<eric@anholt.net>
Thu, 1 Nov 2018 19:22:05 +0000
(12:22 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 1 Nov 2018 20:54:36 +0000
(13:54 -0700)
src/gallium/drivers/v3d/v3d_simulator.c
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diff --git
a/src/gallium/drivers/v3d/v3d_simulator.c
b/src/gallium/drivers/v3d/v3d_simulator.c
index a9ff0f4a91cb2d38ac6f394156d45f517caddb62..e24b8887ae226797e63488e727d87123b882886b 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_simulator.c
+++ b/
src/gallium/drivers/v3d/v3d_simulator.c
@@
-202,10
+202,8
@@
v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
mtx_lock(&sim_state.mutex);
u_mmFreeMem(sim_bo->block);
if (sim_bo->handle) {
- struct hash_entry *entry =
- _mesa_hash_table_search(sim_file->bo_map,
- int_to_key(sim_bo->handle));
- _mesa_hash_table_remove(sim_file->bo_map, entry);
+ _mesa_hash_table_remove_key(sim_file->bo_map,
+ int_to_key(sim_bo->handle));
}
mtx_unlock(&sim_state.mutex);
ralloc_free(sim_bo);