It is possible that the result of a pre-fs texture fetch is an output
(or partially an output) of the FS. Sine the meta:tex_prefetch
instructions are dropped before the assembler, we need to account for
this when we fixup the register footprint.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
v->info.max_reg = MAX2(v->info.max_reg, regid >> 2);
}
}
+
+ for (i = 0; i < v->num_sampler_prefetch; i++) {
+ unsigned n = util_last_bit(v->sampler_prefetch[i].wrmask) - 1;
+ int32_t regid = v->sampler_prefetch[i].dst + n;
+ if (v->sampler_prefetch[i].half_precision) {
+ if (gpu_id < 500) {
+ v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2);
+ } else {
+ v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
+ }
+ } else {
+ v->info.max_reg = MAX2(v->info.max_reg, regid);
+ }
+ }
}
/* wrapper for ir3_assemble() which does some info fixup based on