{
bool progress = false;
- nir_builder builder;
- if (modes & ~nir_var_function)
- nir_builder_init(&builder, nir_shader_get_entrypoint(shader));
-
- if (modes & nir_var_shader_out)
- progress |= lower_const_initializer(&builder, &shader->outputs);
-
- if (modes & nir_var_private)
- progress |= lower_const_initializer(&builder, &shader->globals);
-
- if (modes & nir_var_system_value)
- progress |= lower_const_initializer(&builder, &shader->system_values);
-
- if (progress) {
- nir_foreach_function(function, shader) {
- if (function->impl) {
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance |
- nir_metadata_live_ssa_defs);
- }
- }
- }
+ nir_foreach_function(function, shader) {
+ if (!function->impl)
+ continue;
+
+ bool impl_progress = false;
+
+ nir_builder builder;
+ nir_builder_init(&builder, function->impl);
+
+ if ((modes & nir_var_shader_out) && function->is_entrypoint)
+ impl_progress |= lower_const_initializer(&builder, &shader->outputs);
+
+ if ((modes & nir_var_private) && function->is_entrypoint)
+ impl_progress |= lower_const_initializer(&builder, &shader->outputs);
+
+ if ((modes & nir_var_system_value) && function->is_entrypoint)
+ impl_progress |= lower_const_initializer(&builder, &shader->outputs);
+
+ if (modes & nir_var_function)
+ impl_progress |= lower_const_initializer(&builder, &function->impl->locals);
- if (modes & nir_var_function) {
- nir_foreach_function(function, shader) {
- if (!function->impl)
- continue;
-
- nir_builder_init(&builder, function->impl);
- if (lower_const_initializer(&builder, &function->impl->locals)) {
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance |
- nir_metadata_live_ssa_defs);
- progress = true;
- }
+ if (impl_progress) {
+ progress = true;
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs);
}
}