glsl_sampler_type_is_array(type));
args.dmask = 15;
args.attributes = AC_FUNC_ATTR_READONLY;
- if (var->data.image._volatile || var->data.image.coherent)
+ if (var->data.image.access & (ACCESS_VOLATILE | ACCESS_COHERENT))
args.cache_policy |= ac_glc;
res = ac_build_image_opcode(&ctx->ac, &args);
args.dim = get_ac_image_dim(&ctx->ac, glsl_get_sampler_dim(type),
glsl_sampler_type_is_array(type));
args.dmask = 15;
- if (force_glc || var->data.image._volatile || var->data.image.coherent)
+ if (force_glc || (var->data.image.access & (ACCESS_VOLATILE | ACCESS_COHERENT)))
args.cache_policy |= ac_glc;
ac_build_image_opcode(&ctx->ac, &args);
uniform->opaque[stage].index = image_index;
/* Set image access qualifiers */
+ enum gl_access_qualifier image_access =
+ state->current_var->data.image.access;
const GLenum access =
- state->current_var->data.image.read_only ?
- (state->current_var->data.image.write_only ? GL_NONE :
- GL_READ_ONLY) :
- (state->current_var->data.image.write_only ? GL_WRITE_ONLY :
- GL_READ_WRITE);
+ (image_access & ACCESS_NON_WRITEABLE) ?
+ ((image_access & ACCESS_NON_READABLE) ? GL_NONE :
+ GL_READ_ONLY) :
+ ((image_access & ACCESS_NON_READABLE) ? GL_WRITE_ONLY :
+ GL_READ_WRITE);
for (unsigned i = image_index;
i < MIN2(state->next_image_index, MAX_IMAGE_UNIFORMS);
i++) {
var->data.explicit_binding = ir->data.explicit_binding;
var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset;
- var->data.image.read_only = ir->data.memory_read_only;
- var->data.image.write_only = ir->data.memory_write_only;
- var->data.image.coherent = ir->data.memory_coherent;
- var->data.image._volatile = ir->data.memory_volatile;
- var->data.image.restrict_flag = ir->data.memory_restrict;
+
+ unsigned image_access = 0;
+ if (ir->data.memory_read_only)
+ image_access |= ACCESS_NON_WRITEABLE;
+ if (ir->data.memory_write_only)
+ image_access |= ACCESS_NON_READABLE;
+ if (ir->data.memory_coherent)
+ image_access |= ACCESS_COHERENT;
+ if (ir->data.memory_volatile)
+ image_access |= ACCESS_VOLATILE;
+ if (ir->data.memory_restrict)
+ image_access |= ACCESS_RESTRICT;
+ var->data.image.access = (gl_access_qualifier)image_access;
var->data.image.format = ir->data.image_format;
+
var->data.fb_fetch_output = ir->data.fb_fetch_output;
var->data.explicit_xfb_buffer = ir->data.explicit_xfb_buffer;
var->data.explicit_xfb_stride = ir->data.explicit_xfb_stride;
* ARB_shader_image_load_store qualifiers.
*/
struct {
- bool read_only; /**< "readonly" qualifier. */
- bool write_only; /**< "writeonly" qualifier. */
- bool coherent;
- bool _volatile;
- bool restrict_flag;
+ enum gl_access_qualifier access;
/** Image internal format if specified explicitly, otherwise GL_NONE. */
GLenum format;
cent, samp, patch, inv, get_variable_mode_str(var->data.mode, false),
glsl_interp_mode_name(var->data.interpolation));
- const char *const coher = (var->data.image.coherent) ? "coherent " : "";
- const char *const volat = (var->data.image._volatile) ? "volatile " : "";
- const char *const restr = (var->data.image.restrict_flag) ? "restrict " : "";
- const char *const ronly = (var->data.image.read_only) ? "readonly " : "";
- const char *const wonly = (var->data.image.write_only) ? "writeonly " : "";
+ enum gl_access_qualifier access = var->data.image.access;
+ const char *const coher = (access & ACCESS_COHERENT) ? "coherent " : "";
+ const char *const volat = (access & ACCESS_VOLATILE) ? "volatile " : "";
+ const char *const restr = (access & ACCESS_RESTRICT) ? "restrict " : "";
+ const char *const ronly = (access & ACCESS_NON_WRITEABLE) ? "readonly " : "";
+ const char *const wonly = (access & ACCESS_NON_READABLE) ? "writeonly " : "";
fprintf(fp, "%s%s%s%s%s", coher, volat, restr, ronly, wonly);
fprintf(fp, "%s %s", glsl_get_type_name(var->type),
/**
* \brief Buffer access qualifiers
*/
-enum gl_buffer_access_qualifier
+enum gl_access_qualifier
{
- ACCESS_COHERENT = 1,
- ACCESS_RESTRICT = 2,
- ACCESS_VOLATILE = 4,
+ ACCESS_COHERENT = (1 << 0),
+ ACCESS_RESTRICT = (1 << 1),
+ ACCESS_VOLATILE = (1 << 2),
+ ACCESS_NON_READABLE = (1 << 3),
+ ACCESS_NON_WRITEABLE = (1 << 4),
};
/**
var_data->read_only = true;
break;
case SpvDecorationNonReadable:
- var_data->image.write_only = true;
+ var_data->image.access |= ACCESS_NON_READABLE;
break;
case SpvDecorationNonWritable:
var_data->read_only = true;
- var_data->image.read_only = true;
+ var_data->image.access |= ACCESS_NON_WRITEABLE;
break;
case SpvDecorationRestrict:
- var_data->image.restrict_flag = true;
+ var_data->image.access |= ACCESS_RESTRICT;
break;
case SpvDecorationVolatile:
- var_data->image._volatile = true;
+ var_data->image.access |= ACCESS_VOLATILE;
break;
case SpvDecorationCoherent:
- var_data->image.coherent = true;
+ var_data->image.access |= ACCESS_COHERENT;
break;
case SpvDecorationComponent:
var_data->location_frac = dec->literals[0];
/* For write-only surfaces, we trust that the hardware can just do the
* conversion for us.
*/
- if (var->data.image.write_only)
+ if (var->data.image.access & ACCESS_NON_READABLE)
return false;
const enum isl_format image_fmt =
dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
pipe_binding[i].input_attachment_index = var->data.index + i;
- pipe_binding[i].write_only = var->data.image.write_only;
+ pipe_binding[i].write_only =
+ (var->data.image.access & ACCESS_NON_READABLE) != 0;
}
}