/* Not all the primitive draw modes are supported by the cut index,
* so take the software path
*/
- vbo_sw_primitive_restart(ctx, prims, nr_prims, ib);
+ vbo_sw_primitive_restart(ctx, prims, nr_prims, ib, indirect);
}
brw->prim_restart.in_progress = false;
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
- const struct _mesa_index_buffer *ib);
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object *indirect);
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
ctx->Const.PrimitiveRestartInSoftware &&
ctx->Array._PrimitiveRestart) {
/* Handle primitive restart in software */
- vbo_sw_primitive_restart(ctx, prim, nr_prims, ib);
+ vbo_sw_primitive_restart(ctx, prim, nr_prims, ib, NULL);
} else {
/* Call driver directly for draw_prims */
vbo->draw_prims(ctx, prim, nr_prims, ib,
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
- const struct _mesa_index_buffer *ib)
+ const struct _mesa_index_buffer *ib,
+ struct gl_buffer_object *indirect)
{
GLuint prim_num;
struct sub_primitive *sub_prims;