/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/**
* \file bufferobj.c
- * \brief Functions for the GL_ARB_vertex_buffer_object extension.
+ * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
* \author Brian Paul, Ian Romanick
*/
/**
* Allocate and initialize a new buffer object.
*
- * This function is intended to be called via
- * \c dd_function_table::NewBufferObject.
+ * Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
struct gl_buffer_object *
_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
/**
* Delete a buffer object.
*
- * This function is intended to be called via
- * \c dd_function_table::DeleteBuffer.
+ * Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
void
_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
* previously stored in the buffer object is lost. If \c data is \c NULL,
* memory will be allocated, but no copy will occur.
*
- * This function is intended to be called via
- * \c dd_function_table::BufferData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
+ * This is the default callback for \c dd_function_table::BufferData()
+ * Note that all GL error checking will have been done already.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* specified by \c size + \c offset extends beyond the end of the buffer or
* if \c data is \c NULL, no copy is performed.
*
- * This function is intended to be called by
- * \c dd_function_table::BufferSubData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
+ * This is the default callback for \c dd_function_table::BufferSubData()
+ * Note that all GL error checking will have been done already.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* specified by \c size + \c offset extends beyond the end of the buffer or
* if \c data is \c NULL, no copy is performed.
*
- * This function is intended to be called by
- * \c dd_function_table::BufferGetSubData. This function need not set GL error
- * codes. The input parameters will have been tested before calling.
+ * This is the default callback for \c dd_function_table::GetBufferSubData()
+ * Note that all GL error checking will have been done already.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
- * \param offset Offset of the first byte to be modified.
+ * \param offset Offset of the first byte to be fetched.
* \param size Size, in bytes, of the data range.
- * \param data Pointer to the data to store in the buffer object.
+ * \param data Destination for data
* \param bufObj Object to be used.
*
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
/**
- * Fallback function called via ctx->Driver.MapBuffer().
- * Hardware drivers that really implement buffer objects should never use
- * this function.
+ * Default callback for \c dd_function_tabel::MapBuffer().
*
* The function parameters will have been already tested for errors.
*
/**
- * Fallback function called via ctx->Driver.MapBuffer().
- * Hardware drivers that really implement buffer objects should never use
- * function.
+ * Default callback for \c dd_function_table::MapBuffer().
*
* The input parameters will have been already tested for errors.
*
ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
}
+
/**
* Bind the specified target to buffer for the specified context.
*/
for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
if (bufObj) {
- /* unbind any vertex pointers bound to this buffer */
GLuint j;
ASSERT(bufObj->Name == ids[i]);
+ /* unbind any vertex pointers bound to this buffer */
unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
_mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
+ /* unbind any pixel pack/unpack pointers bound to this buffer */
if (ctx->Pack.BufferObj == bufObj) {
_mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );
}