winsys/svga: Increase the fence timeout
authorThomas Hellstrom <thellstrom@vmware.com>
Thu, 25 Feb 2016 10:02:03 +0000 (11:02 +0100)
committerThomas Hellstrom <thellstrom@vmware.com>
Fri, 4 Mar 2016 12:55:23 +0000 (13:55 +0100)
If running with a software renderer backend, the timeout may be
insufficient, and we don't want to release busy buffers too early.

In practice, SVGA gpu lockups are extremely rare.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
src/gallium/winsys/svga/drm/vmw_screen_ioctl.c

index c86d95a14feabd2298011cfb171f6e73e0fd8874..7fc93e74812921519b3a146f7e9e5d33d710c254 100644 (file)
@@ -52,6 +52,7 @@
 #include <unistd.h>
 
 #define VMW_MAX_DEFAULT_TEXTURE_SIZE   (128 * 1024 * 1024)
+#define VMW_FENCE_TIMEOUT_SECONDS 60
 
 struct vmw_region
 {
@@ -721,7 +722,7 @@ vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws,
    memset(&arg, 0, sizeof(arg));
 
    arg.handle = handle;
-   arg.timeout_us = 10*1000000;
+   arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000;
    arg.lazy = 0;
    arg.flags = vflags;