If running with a software renderer backend, the timeout may be
insufficient, and we don't want to release busy buffers too early.
In practice, SVGA gpu lockups are extremely rare.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
#include <unistd.h>
#define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024)
+#define VMW_FENCE_TIMEOUT_SECONDS 60
struct vmw_region
{
memset(&arg, 0, sizeof(arg));
arg.handle = handle;
- arg.timeout_us = 10*1000000;
+ arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000;
arg.lazy = 0;
arg.flags = vflags;