* which are produced by the "rast" code when it finishes rendering a scene.
*/
-#include "util/u_ringbuffer.h"
+#include "os/os_thread.h"
#include "util/u_memory.h"
#include "lp_scene_queue.h"
+#include "util/u_math.h"
-#define MAX_SCENE_QUEUE 4
+#define SCENE_QUEUE_SIZE 4
+
-struct scene_packet {
- struct util_packet header;
- struct lp_scene *scene;
-};
/**
* A queue of scenes
*/
struct lp_scene_queue
{
- struct util_ringbuffer *ring;
+ struct lp_scene *scenes[SCENE_QUEUE_SIZE];
+
+ mtx_t mutex;
+ cnd_t change;
+
+ /* These values wrap around, so that head == tail means empty. When used
+ * to index the array, we use them modulo the queue size. This scheme
+ * works because the queue size is a power of two.
+ */
+ unsigned head;
+ unsigned tail;
};
struct lp_scene_queue *
lp_scene_queue_create(void)
{
+ /* Circular queue behavior depends on size being a power of two. */
+ STATIC_ASSERT(SCENE_QUEUE_SIZE > 0);
+ STATIC_ASSERT((SCENE_QUEUE_SIZE & (SCENE_QUEUE_SIZE - 1)) == 0);
+
struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
+
if (!queue)
return NULL;
- queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE *
- sizeof( struct scene_packet ) / 4);
- if (queue->ring == NULL)
- goto fail;
+ (void) mtx_init(&queue->mutex, mtx_plain);
+ cnd_init(&queue->change);
return queue;
-
-fail:
- FREE(queue);
- return NULL;
}
void
lp_scene_queue_destroy(struct lp_scene_queue *queue)
{
- util_ringbuffer_destroy(queue->ring);
+ cnd_destroy(&queue->change);
+ mtx_destroy(&queue->mutex);
FREE(queue);
}
struct lp_scene *
lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
{
- struct scene_packet packet;
- enum pipe_error ret;
+ mtx_lock(&queue->mutex);
- packet.scene = NULL;
+ if (wait) {
+ /* Wait for queue to be not empty. */
+ while (queue->head == queue->tail)
+ cnd_wait(&queue->change, &queue->mutex);
+ } else {
+ if (queue->head == queue->tail) {
+ mtx_unlock(&queue->mutex);
+ return NULL;
+ }
+ }
- ret = util_ringbuffer_dequeue(queue->ring,
- &packet.header,
- sizeof packet / 4,
- wait );
- if (ret != PIPE_OK)
- return NULL;
+ struct lp_scene *scene = queue->scenes[queue->head++ % SCENE_QUEUE_SIZE];
+
+ cnd_signal(&queue->change);
+ mtx_unlock(&queue->mutex);
- return packet.scene;
+ return scene;
}
void
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
{
- struct scene_packet packet;
-
- packet.header.dwords = sizeof packet / 4;
- packet.header.data24 = 0;
- packet.scene = scene;
-
- util_ringbuffer_enqueue(queue->ring, &packet.header);
-}
-
-
+ mtx_lock(&queue->mutex);
+ /* Wait for free space. */
+ while (queue->tail - queue->head >= SCENE_QUEUE_SIZE)
+ cnd_wait(&queue->change, &queue->mutex);
+ queue->scenes[queue->tail++ % SCENE_QUEUE_SIZE] = scene;
+ cnd_signal(&queue->change);
+ mtx_unlock(&queue->mutex);
+}