}
+/**
+ * If an input attribute is indexed with relative addressing we have
+ * to compute a gl_program::InputsRead bitmask which reflects the fact
+ * that any input may be referenced by array element. Ex: gl_TexCoord[i].
+ * This function computes the bitmask of potentially read inputs.
+ */
+static GLbitfield
+get_inputs_read_mask(GLenum target, GLuint index, GLboolean relAddr)
+{
+ GLbitfield mask;
+
+ mask = 1 << index;
+
+ if (relAddr) {
+ if (target == GL_VERTEX_PROGRAM_ARB) {
+ switch (index) {
+ case VERT_ATTRIB_TEX0:
+ mask = ((1U << (VERT_ATTRIB_TEX7 + 1)) - 1)
+ - ((1U << VERT_ATTRIB_TEX0) - 1);
+ break;
+ case VERT_ATTRIB_GENERIC0:
+ /* different code to avoid uint overflow */
+ mask = ~0x0U - ((1U << VERT_ATTRIB_GENERIC0) - 1);
+ break;
+ default:
+ ; /* a non-array input attribute */
+ }
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ switch (index) {
+ case FRAG_ATTRIB_TEX0:
+ mask = ((1U << (FRAG_ATTRIB_TEX7 + 1)) - 1)
+ - ((1U << FRAG_ATTRIB_TEX0) - 1);
+ break;
+ case FRAG_ATTRIB_VAR0:
+ mask = ((1U << (FRAG_ATTRIB_VAR0 + MAX_VARYING)) - 1)
+ - ((1U << FRAG_ATTRIB_VAR0) - 1);
+ break;
+ default:
+ ; /* a non-array input attribute */
+ }
+ }
+ else {
+ assert(0 && "bad program target");
+ }
+ }
+ else {
+ }
+
+ return mask;
+}
+
+
+/**
+ * If an output attribute is indexed with relative addressing we have
+ * to compute a gl_program::OutputsWritten bitmask which reflects the fact
+ * that any output may be referenced by array element. Ex: gl_TexCoord[i].
+ * This function computes the bitmask of potentially written outputs.
+ */
+static GLbitfield64
+get_outputs_written_mask(GLenum target, GLuint index, GLboolean relAddr)
+{
+ GLbitfield64 mask;
+
+ mask = BITFIELD64_BIT(index);
+
+ if (relAddr) {
+ if (target == GL_VERTEX_PROGRAM_ARB) {
+ switch (index) {
+ case VERT_RESULT_TEX0:
+ mask = BITFIELD64_RANGE(VERT_RESULT_TEX0,
+ (VERT_RESULT_TEX0
+ + MAX_TEXTURE_COORD_UNITS - 1));
+ break;
+ case VERT_RESULT_VAR0:
+ mask = BITFIELD64_RANGE(VERT_RESULT_VAR0,
+ (VERT_RESULT_VAR0 + MAX_VARYING - 1));
+ break;
+ default:
+ ; /* a non-array output attribute */
+ }
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ switch (index) {
+ case FRAG_RESULT_DATA0:
+ mask = BITFIELD64_RANGE(FRAG_RESULT_DATA0,
+ (FRAG_RESULT_DATA0
+ + MAX_DRAW_BUFFERS - 1));
+ break;
+ default:
+ ; /* a non-array output attribute */
+ }
+ }
+ else {
+ assert(0 && "bad program target");
+ }
+ }
+
+ return mask;
+}
+
+
/**
* Scan program instructions to update the program's InputsRead and
* OutputsWritten fields.
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_INPUT) {
- prog->InputsRead |= 1 << inst->SrcReg[j].Index;
+ prog->InputsRead |= get_inputs_read_mask(prog->Target,
+ inst->SrcReg[j].Index,
+ inst->SrcReg[j].RelAddr);
}
else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
}
if (inst->DstReg.File == PROGRAM_OUTPUT) {
- prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index);
- if (inst->DstReg.RelAddr) {
- /* If the output attribute is indexed with relative addressing
- * we know that it must be a varying or texcoord such as
- * gl_TexCoord[i] = v; In this case, mark all the texcoords
- * or varying outputs as being written. It's not an error if
- * a vertex shader writes varying vars that aren't used by the
- * fragment shader. But it is an error for a fragment shader
- * to use varyings that are not written by the vertex shader.
- */
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- if (inst->DstReg.Index == VERT_RESULT_TEX0) {
- /* mark all texcoord outputs as written */
- const GLbitfield64 mask =
- BITFIELD64_RANGE(VERT_RESULT_TEX0,
- (VERT_RESULT_TEX0
- + MAX_TEXTURE_COORD_UNITS - 1));
- prog->OutputsWritten |= mask;
- }
- else if (inst->DstReg.Index == VERT_RESULT_VAR0) {
- /* mark all generic varying outputs as written */
- const GLbitfield64 mask =
- BITFIELD64_RANGE(VERT_RESULT_VAR0,
- (VERT_RESULT_VAR0 + MAX_VARYING - 1));
- prog->OutputsWritten |= mask;
- }
- }
- }
+ prog->OutputsWritten |= get_outputs_written_mask(prog->Target,
+ inst->DstReg.Index,
+ inst->DstReg.RelAddr);
}
else if (inst->DstReg.File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);