radeon: Unifdef RADEON_R300 and RADEON_R600.
authorEric Anholt <eric@anholt.net>
Thu, 20 Oct 2011 22:15:34 +0000 (15:15 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 28 Oct 2011 18:21:38 +0000 (11:21 -0700)
src/mesa/drivers/dri/radeon/radeon_screen.c
src/mesa/drivers/dri/radeon/radeon_span.c
src/mesa/drivers/dri/radeon/radeon_texture.c

index 3805fc62fae21e567d95278dd01f26c2f76a47f0..6cfb1637f859685aefae5d29db51141002a9352f 100644 (file)
@@ -55,13 +55,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #elif defined(RADEON_R200)
 #include "r200_context.h"
 #include "r200_tex.h"
-#elif defined(RADEON_R300)
-#include "r300_context.h"
-#include "r300_tex.h"
-#elif defined(RADEON_R600)
-#include "r600_context.h"
-#include "r700_driconf.h" /* +r6/r7 */
-#include "r600_tex.h"     /* +r6/r7 */
 #endif
 
 #include "utils.h"
@@ -140,77 +133,6 @@ DRI_CONF_BEGIN
 DRI_CONF_END;
 static const GLuint __driNConfigOptions = 17;
 
-#elif defined(RADEON_R300) || defined(RADEON_R600)
-
-#define DRI_CONF_FP_OPTIMIZATION_SPEED   0
-#define DRI_CONF_FP_OPTIMIZATION_QUALITY 1
-
-/* TODO: integrate these into xmlpool.h! */
-#define DRI_CONF_MAX_TEXTURE_IMAGE_UNITS(def,min,max) \
-DRI_CONF_OPT_BEGIN_V(texture_image_units,int,def, # min ":" # max ) \
-        DRI_CONF_DESC(en,"Number of texture image units") \
-        DRI_CONF_DESC(de,"Anzahl der Textureinheiten") \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_MAX_TEXTURE_COORD_UNITS(def,min,max) \
-DRI_CONF_OPT_BEGIN_V(texture_coord_units,int,def, # min ":" # max ) \
-        DRI_CONF_DESC(en,"Number of texture coordinate units") \
-        DRI_CONF_DESC(de,"Anzahl der Texturkoordinateneinheiten") \
-DRI_CONF_OPT_END
-
-
-
-#define DRI_CONF_DISABLE_S3TC(def) \
-DRI_CONF_OPT_BEGIN(disable_s3tc,bool,def) \
-        DRI_CONF_DESC(en,"Disable S3TC compression") \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_DISABLE_FALLBACK(def) \
-DRI_CONF_OPT_BEGIN(disable_lowimpact_fallback,bool,def) \
-        DRI_CONF_DESC(en,"Disable Low-impact fallback") \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_DISABLE_DOUBLE_SIDE_STENCIL(def) \
-DRI_CONF_OPT_BEGIN(disable_stencil_two_side,bool,def) \
-        DRI_CONF_DESC(en,"Disable GL_EXT_stencil_two_side") \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_FP_OPTIMIZATION(def) \
-DRI_CONF_OPT_BEGIN_V(fp_optimization,enum,def,"0:1") \
-       DRI_CONF_DESC_BEGIN(en,"Fragment Program optimization") \
-                DRI_CONF_ENUM(0,"Optimize for Speed") \
-                DRI_CONF_ENUM(1,"Optimize for Quality") \
-        DRI_CONF_DESC_END \
-DRI_CONF_OPT_END
-
-PUBLIC const char __driConfigOptions[] =
-DRI_CONF_BEGIN
-       DRI_CONF_SECTION_PERFORMANCE
-               DRI_CONF_TCL_MODE(DRI_CONF_TCL_CODEGEN)
-               DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
-               DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
-               DRI_CONF_MAX_TEXTURE_IMAGE_UNITS(8, 2, 8)
-               DRI_CONF_MAX_TEXTURE_COORD_UNITS(8, 2, 8)
-               DRI_CONF_COMMAND_BUFFER_SIZE(8, 8, 32)
-               DRI_CONF_DISABLE_FALLBACK(true)
-               DRI_CONF_DISABLE_DOUBLE_SIDE_STENCIL(false)
-       DRI_CONF_SECTION_END
-       DRI_CONF_SECTION_QUALITY
-               DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
-               DRI_CONF_DEF_MAX_ANISOTROPY(1.0, "1.0,2.0,4.0,8.0,16.0")
-               DRI_CONF_FORCE_S3TC_ENABLE(false)
-               DRI_CONF_DISABLE_S3TC(false)
-               DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
-               DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
-               DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
-               DRI_CONF_FP_OPTIMIZATION(DRI_CONF_FP_OPTIMIZATION_SPEED)
-       DRI_CONF_SECTION_END
-       DRI_CONF_SECTION_DEBUG
-               DRI_CONF_NO_RAST(false)
-       DRI_CONF_SECTION_END
-DRI_CONF_END;
-static const GLuint __driNConfigOptions = 17;
-
 #endif
 
 static int getSwapInfo( __DRIdrawable *dPriv, __DRIswapInfo * sInfo );
@@ -281,32 +203,6 @@ static const __DRItexBufferExtension r200TexBufferExtension = {
 };
 #endif
 
-#if defined(RADEON_R300)
-static const __DRItexOffsetExtension r300texOffsetExtension = {
-    { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION },
-   r300SetTexOffset,
-};
-
-static const __DRItexBufferExtension r300TexBufferExtension = {
-    { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
-   r300SetTexBuffer,
-   r300SetTexBuffer2,
-};
-#endif
-
-#if defined(RADEON_R600)
-static const __DRItexOffsetExtension r600texOffsetExtension = {
-    { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION },
-   r600SetTexOffset, /* +r6/r7 */
-};
-
-static const __DRItexBufferExtension r600TexBufferExtension = {
-    { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
-   r600SetTexBuffer,  /* +r6/r7 */
-   r600SetTexBuffer2, /* +r6/r7 */
-};
-#endif
-
 static void
 radeonDRI2Flush(__DRIdrawable *drawable)
 {
@@ -1403,14 +1299,6 @@ radeonCreateScreen2(__DRIscreen *sPriv)
    screen->extensions[i++] = &r200TexBufferExtension.base;
 #endif
 
-#if defined(RADEON_R300)
-   screen->extensions[i++] = &r300TexBufferExtension.base;
-#endif
-
-#if defined(RADEON_R600)
-   screen->extensions[i++] = &r600TexBufferExtension.base;
-#endif
-
    screen->extensions[i++] = &radeonFlushExtension.base;
    screen->extensions[i++] = &radeonImageExtension.base;
 
@@ -1691,12 +1579,6 @@ const struct __DriverAPIRec driDriverAPI = {
 #if defined(RADEON_R200)
    .CreateContext   = r200CreateContext,
    .DestroyContext  = r200DestroyContext,
-#elif defined(RADEON_R600)
-   .CreateContext   = r600CreateContext,
-   .DestroyContext  = radeonDestroyContext,
-#elif defined(RADEON_R300)
-   .CreateContext   = r300CreateContext,
-   .DestroyContext  = radeonDestroyContext,
 #else
    .CreateContext   = r100CreateContext,
    .DestroyContext  = radeonDestroyContext,
index 8c6f2e49a5c568e0a926734b0e85398e2db51764..9d88ce98f0928d76a526bb3d28dcaa15d7133d56 100644 (file)
@@ -118,324 +118,6 @@ static GLubyte *r200_depth_4byte(const struct radeon_renderbuffer * rrb,
 }
 #endif
 
-/* r600 tiling
- * two main types:
- * - 1D (akin to macro-linear/micro-tiled on older asics)
- * - 2D (akin to macro-tiled/micro-tiled on older asics)
- */
-#if defined(RADEON_R600)
-static inline GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb,
-                                       GLint x, GLint y, GLint is_depth, GLint is_stencil)
-{
-    GLint element_bytes = rrb->cpp;
-    GLint num_samples = 1;
-    GLint tile_width = 8;
-    GLint tile_height = 8;
-    GLint tile_thickness = 1;
-    GLint pitch_elements = rrb->pitch / element_bytes;
-    GLint height = rrb->base.Height;
-    GLint z = 0;
-    GLint sample_number = 0;
-    /* */
-    GLint tile_bytes;
-    GLint tiles_per_row;
-    GLint tiles_per_slice;
-    GLint slice_offset;
-    GLint tile_row_index;
-    GLint tile_column_index;
-    GLint tile_offset;
-    GLint pixel_number = 0;
-    GLint element_offset;
-    GLint offset = 0;
-
-    tile_bytes = tile_width * tile_height * tile_thickness * element_bytes * num_samples;
-    tiles_per_row = pitch_elements / tile_width;
-    tiles_per_slice = tiles_per_row * (height / tile_height);
-    slice_offset = (z / tile_thickness) * tiles_per_slice * tile_bytes;
-    tile_row_index = y / tile_height;
-    tile_column_index = x / tile_width;
-    tile_offset = ((tile_row_index * tiles_per_row) + tile_column_index) * tile_bytes;
-
-    if (is_depth) {
-           GLint pixel_offset = 0;
-
-           pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-           pixel_number |= ((y >> 0) & 1) << 1; // pn[1] = y[0]
-           pixel_number |= ((x >> 1) & 1) << 2; // pn[2] = x[1]
-           pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1]
-           pixel_number |= ((x >> 2) & 1) << 4; // pn[4] = x[2]
-           pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-           switch (element_bytes) {
-           case 2:
-                   pixel_offset = pixel_number * element_bytes * num_samples;
-                   break;
-           case 4:
-                   /* stencil and depth data are stored separately within a tile.
-                    * stencil is stored in a contiguous tile before the depth tile.
-                    * stencil element is 1 byte, depth element is 3 bytes.
-                    * stencil tile is 64 bytes.
-                    */
-                   if (is_stencil)
-                           pixel_offset = pixel_number * 1 * num_samples;
-                   else
-                           pixel_offset = (pixel_number * 3 * num_samples) + 64;
-                   break;
-           }
-           element_offset = pixel_offset + (sample_number * element_bytes);
-    } else {
-           GLint sample_offset;
-
-           switch (element_bytes) {
-           case 1:
-                   pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-                   pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1]
-                   pixel_number |= ((x >> 2) & 1) << 2; // pn[2] = x[2]
-                   pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1]
-                   pixel_number |= ((y >> 0) & 1) << 4; // pn[4] = y[0]
-                   pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-                   break;
-           case 2:
-                   pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-                   pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1]
-                   pixel_number |= ((x >> 2) & 1) << 2; // pn[2] = x[2]
-                   pixel_number |= ((y >> 0) & 1) << 3; // pn[3] = y[0]
-                   pixel_number |= ((y >> 1) & 1) << 4; // pn[4] = y[1]
-                   pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-                   break;
-           case 4:
-                   pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-                   pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1]
-                   pixel_number |= ((y >> 0) & 1) << 2; // pn[2] = y[0]
-                   pixel_number |= ((x >> 2) & 1) << 3; // pn[3] = x[2]
-                   pixel_number |= ((y >> 1) & 1) << 4; // pn[4] = y[1]
-                   pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-                   break;
-           }
-           sample_offset = sample_number * (tile_bytes / num_samples);
-           element_offset = sample_offset + (pixel_number * element_bytes);
-    }
-    offset = slice_offset + tile_offset + element_offset;
-    return offset;
-}
-
-static inline GLint r600_log2(GLint n)
-{
-       GLint log2 = 0;
-
-       while (n >>= 1)
-               ++log2;
-       return log2;
-}
-
-static inline GLint r600_2d_tile_helper(const struct radeon_renderbuffer * rrb,
-                                       GLint x, GLint y, GLint is_depth, GLint is_stencil)
-{
-       GLint group_bytes = rrb->group_bytes;
-       GLint num_channels = rrb->num_channels;
-       GLint num_banks = rrb->num_banks;
-       GLint r7xx_bank_op = rrb->r7xx_bank_op;
-       /* */
-       GLint group_bits = r600_log2(group_bytes);
-       GLint channel_bits = r600_log2(num_channels);
-       GLint bank_bits = r600_log2(num_banks);
-       GLint element_bytes = rrb->cpp;
-       GLint num_samples = 1;
-       GLint tile_width = 8;
-       GLint tile_height = 8;
-       GLint tile_thickness = 1;
-       GLint macro_tile_width = num_banks;
-       GLint macro_tile_height = num_channels;
-       GLint pitch_elements = (rrb->pitch / element_bytes) / tile_width;
-       GLint height = rrb->base.Height / tile_height;
-       GLint z = 0;
-       GLint sample_number = 0;
-       /* */
-       GLint tile_bytes;
-       GLint macro_tile_bytes;
-       GLint macro_tiles_per_row;
-       GLint macro_tiles_per_slice;
-       GLint slice_offset;
-       GLint macro_tile_row_index;
-       GLint macro_tile_column_index;
-       GLint macro_tile_offset;
-       GLint pixel_number = 0;
-       GLint element_offset;
-       GLint bank = 0;
-       GLint channel = 0;
-       GLint total_offset;
-       GLint group_mask = (1 << group_bits) - 1;
-       GLint offset_low;
-       GLint offset_high;
-       GLint offset = 0;
-
-       switch (num_channels) {
-       case 2:
-       default:
-               // channel[0] = x[3] ^ y[3]
-               channel |= (((x >> 3) ^ (y >> 3)) & 1) << 0;
-               break;
-       case 4:
-               // channel[0] = x[4] ^ y[3]
-               channel |= (((x >> 4) ^ (y >> 3)) & 1) << 0;
-               // channel[1] = x[3] ^ y[4]
-               channel |= (((x >> 3) ^ (y >> 4)) & 1) << 1;
-               break;
-       case 8:
-               // channel[0] = x[5] ^ y[3]
-               channel |= (((x >> 5) ^ (y >> 3)) & 1) << 0;
-               // channel[0] = x[4] ^ x[5] ^ y[4]
-               channel |= (((x >> 4) ^ (x >> 5) ^ (y >> 4)) & 1) << 1;
-               // channel[0] = x[3] ^ y[5]
-               channel |= (((x >> 3) ^ (y >> 5)) & 1) << 2;
-               break;
-       }
-
-       switch (num_banks) {
-       case 4:
-               // bank[0] = x[3] ^ y[4 + log2(num_channels)]
-               bank |= (((x >> 3) ^ (y >> (4 + channel_bits))) & 1) << 0;
-               if (r7xx_bank_op)
-                       // bank[1] = x[3] ^ y[4 + log2(num_channels)] ^ x[5]
-                       bank |= (((x >> 4) ^ (y >> (3 + channel_bits)) ^ (x >> 5)) & 1) << 1;
-               else
-                       // bank[1] = x[4] ^ y[3 + log2(num_channels)]
-                       bank |= (((x >> 4) ^ (y >> (3 + channel_bits))) & 1) << 1;
-               break;
-       case 8:
-               // bank[0] = x[3] ^ y[5 + log2(num_channels)]
-               bank |= (((x >> 3) ^ (y >> (5 + channel_bits))) & 1) << 0;
-               // bank[1] = x[4] ^ y[4 + log2(num_channels)] ^ y[5 + log2(num_channels)]
-               bank |= (((x >> 4) ^ (y >> (4 + channel_bits)) ^ (y >> (5 + channel_bits))) & 1) << 1;
-               if (r7xx_bank_op)
-                       // bank[2] = x[5] ^ y[3 + log2(num_channels)] ^ x[6]
-                       bank |= (((x >> 5) ^ (y >> (3 + channel_bits)) ^ (x >> 6)) & 1) << 2;
-               else
-                       // bank[2] = x[5] ^ y[3 + log2(num_channels)]
-                       bank |= (((x >> 5) ^ (y >> (3 + channel_bits))) & 1) << 2;
-               break;
-       }
-
-       tile_bytes = tile_width * tile_height * tile_thickness * element_bytes * num_samples;
-       macro_tile_bytes = macro_tile_width * macro_tile_height * tile_bytes;
-       macro_tiles_per_row = pitch_elements / macro_tile_width;
-       macro_tiles_per_slice = macro_tiles_per_row * (height / macro_tile_height);
-       slice_offset = (z / tile_thickness) * macro_tiles_per_slice * macro_tile_bytes;
-       macro_tile_row_index = (y / tile_height) / macro_tile_height;
-       macro_tile_column_index = (x / tile_width) / macro_tile_width;
-       macro_tile_offset = ((macro_tile_row_index * macro_tiles_per_row) + macro_tile_column_index) * macro_tile_bytes;
-
-       if (is_depth) {
-               GLint pixel_offset = 0;
-
-               pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-               pixel_number |= ((y >> 0) & 1) << 1; // pn[1] = y[0]
-               pixel_number |= ((x >> 1) & 1) << 2; // pn[2] = x[1]
-               pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1]
-               pixel_number |= ((x >> 2) & 1) << 4; // pn[4] = x[2]
-               pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-               switch (element_bytes) {
-               case 2:
-                       pixel_offset = pixel_number * element_bytes * num_samples;
-                       break;
-               case 4:
-                       /* stencil and depth data are stored separately within a tile.
-                        * stencil is stored in a contiguous tile before the depth tile.
-                        * stencil element is 1 byte, depth element is 3 bytes.
-                        * stencil tile is 64 bytes.
-                        */
-                       if (is_stencil)
-                               pixel_offset = pixel_number * 1 * num_samples;
-                       else
-                               pixel_offset = (pixel_number * 3 * num_samples) + 64;
-                       break;
-               }
-               element_offset = pixel_offset + (sample_number * element_bytes);
-       } else {
-               GLint sample_offset;
-
-               switch (element_bytes) {
-               case 1:
-                       pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-                       pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1]
-                       pixel_number |= ((x >> 2) & 1) << 2; // pn[2] = x[2]
-                       pixel_number |= ((y >> 1) & 1) << 3; // pn[3] = y[1]
-                       pixel_number |= ((y >> 0) & 1) << 4; // pn[4] = y[0]
-                       pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-                       break;
-               case 2:
-                       pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-                       pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1]
-                       pixel_number |= ((x >> 2) & 1) << 2; // pn[2] = x[2]
-                       pixel_number |= ((y >> 0) & 1) << 3; // pn[3] = y[0]
-                       pixel_number |= ((y >> 1) & 1) << 4; // pn[4] = y[1]
-                       pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-                       break;
-               case 4:
-                       pixel_number |= ((x >> 0) & 1) << 0; // pn[0] = x[0]
-                       pixel_number |= ((x >> 1) & 1) << 1; // pn[1] = x[1]
-                       pixel_number |= ((y >> 0) & 1) << 2; // pn[2] = y[0]
-                       pixel_number |= ((x >> 2) & 1) << 3; // pn[3] = x[2]
-                       pixel_number |= ((y >> 1) & 1) << 4; // pn[4] = y[1]
-                       pixel_number |= ((y >> 2) & 1) << 5; // pn[5] = y[2]
-                       break;
-               }
-               sample_offset = sample_number * (tile_bytes / num_samples);
-               element_offset = sample_offset + (pixel_number * element_bytes);
-       }
-       total_offset = (slice_offset + macro_tile_offset) >> (channel_bits + bank_bits);
-       total_offset += element_offset;
-
-       offset_low = total_offset & group_mask;
-       offset_high = (total_offset & ~group_mask) << (channel_bits + bank_bits);
-       offset = (bank << (group_bits + channel_bits)) + (channel << group_bits) + offset_low + offset_high;
-
-       return offset;
-}
-
-/* depth buffers */
-static GLubyte *r600_ptr_depth(const struct radeon_renderbuffer * rrb,
-                              GLint x, GLint y)
-{
-    GLubyte *ptr = rrb->bo->ptr;
-    GLint offset;
-    if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
-           offset = r600_2d_tile_helper(rrb, x, y, 1, 0);
-    else
-           offset = r600_1d_tile_helper(rrb, x, y, 1, 0);
-    return &ptr[offset];
-}
-
-static GLubyte *r600_ptr_stencil(const struct radeon_renderbuffer * rrb,
-                                GLint x, GLint y)
-{
-    GLubyte *ptr = rrb->bo->ptr;
-    GLint offset;
-    if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
-           offset = r600_2d_tile_helper(rrb, x, y, 1, 1);
-    else
-           offset = r600_1d_tile_helper(rrb, x, y, 1, 1);
-    return &ptr[offset];
-}
-
-static GLubyte *r600_ptr_color(const struct radeon_renderbuffer * rrb,
-                              GLint x, GLint y)
-{
-    GLubyte *ptr = rrb->bo->ptr;
-    uint32_t mask = RADEON_BO_FLAGS_MACRO_TILE | RADEON_BO_FLAGS_MICRO_TILE;
-    GLint offset;
-
-    if (rrb->has_surface || !(rrb->bo->flags & mask)) {
-        offset = x * rrb->cpp + y * rrb->pitch;
-    } else {
-           if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE)
-                   offset = r600_2d_tile_helper(rrb, x, y, 0, 0);
-           else
-                   offset = r600_1d_tile_helper(rrb, x, y, 0, 0);
-    }
-    return &ptr[offset];
-}
-
-#else
 
 /* radeon tiling on r300-r500 has 4 states,
    macro-linear/micro-linear
@@ -528,8 +210,6 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
     return &ptr[offset];
 }
 
-#endif
-
 /*
  * Note that all information needed to access pixels in a renderbuffer
  * should be obtained through the gl_renderbuffer parameter, not per-context
@@ -589,15 +269,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_RGB565
 #define TAG2(x,y) radeon##x##_RGB565##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE16_TO_CPU(*(GLushort*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLushort *_ptr = (GLushort*)r600_ptr_color( rrb, _x + x_off, _y + y_off );          \
-   *_ptr = CPU_TO_LE16(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 #define SPANTMP_PIXEL_FMT GL_RGB
@@ -605,15 +277,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_RGB565_REV
 #define TAG2(x,y) radeon##x##_RGB565_REV##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE16_TO_CPU(*(GLushort*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLushort *_ptr = (GLushort*)r600_ptr_color( rrb, _x + x_off, _y + y_off );          \
-   *_ptr = CPU_TO_LE16(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 /* 16 bit, ARGB1555 color spanline and pixel functions
@@ -623,15 +287,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_ARGB1555
 #define TAG2(x,y) radeon##x##_ARGB1555##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE16_TO_CPU(*(GLushort*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLushort *_ptr = (GLushort*)r600_ptr_color( rrb, _x + x_off, _y + y_off );          \
-   *_ptr = CPU_TO_LE16(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 #define SPANTMP_PIXEL_FMT GL_BGRA
@@ -639,15 +295,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_ARGB1555_REV
 #define TAG2(x,y) radeon##x##_ARGB1555_REV##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE16_TO_CPU(*(GLushort*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLushort *_ptr = (GLushort*)r600_ptr_color( rrb, _x + x_off, _y + y_off );          \
-   *_ptr = CPU_TO_LE16(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 /* 16 bit, RGBA4 color spanline and pixel functions
@@ -657,15 +305,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_ARGB4444
 #define TAG2(x,y) radeon##x##_ARGB4444##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE16_TO_CPU(*(GLushort*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLushort *_ptr = (GLushort*)r600_ptr_color( rrb, _x + x_off, _y + y_off );          \
-   *_ptr = CPU_TO_LE16(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 #define SPANTMP_PIXEL_FMT GL_BGRA
@@ -673,15 +313,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_ARGB4444_REV
 #define TAG2(x,y) radeon##x##_ARGB4444_REV##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE16_TO_CPU(*(GLushort*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLushort *_ptr = (GLushort*)r600_ptr_color( rrb, _x + x_off, _y + y_off );          \
-   *_ptr = CPU_TO_LE16(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 /* 32 bit, xRGB8888 color spanline and pixel functions
@@ -691,19 +323,11 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_xRGB8888
 #define TAG2(x,y) radeon##x##_xRGB8888##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) ((LE32_TO_CPU(*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))) | 0xff000000))
-#define PUT_VALUE(_x, _y, d) { \
-   GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off );              \
-   *_ptr = CPU_TO_LE32(d);                                                             \
-} while (0)
-#else
 #define GET_VALUE(_x, _y) ((*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) | 0xff000000))
 #define PUT_VALUE(_x, _y, d) { \
    GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off );            \
    *_ptr = d;                                                          \
 } while (0)
-#endif
 #include "spantmp2.h"
 
 /* 32 bit, ARGB8888 color spanline and pixel functions
@@ -713,19 +337,11 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_ARGB8888
 #define TAG2(x,y) radeon##x##_ARGB8888##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE32_TO_CPU(*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off );              \
-   *_ptr = CPU_TO_LE32(d);                                                             \
-} while (0)
-#else
 #define GET_VALUE(_x, _y) (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)))
 #define PUT_VALUE(_x, _y, d) { \
    GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off );            \
    *_ptr = d;                                                          \
 } while (0)
-#endif
 #include "spantmp2.h"
 
 /* 32 bit, BGRx8888 color spanline and pixel functions
@@ -735,19 +351,11 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_BGRx8888
 #define TAG2(x,y) radeon##x##_BGRx8888##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) ((LE32_TO_CPU(*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))) | 0x000000ff))
-#define PUT_VALUE(_x, _y, d) { \
-   GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off );              \
-   *_ptr = CPU_TO_LE32(d);                                                             \
-} while (0)
-#else
 #define GET_VALUE(_x, _y) ((*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) | 0x000000ff))
 #define PUT_VALUE(_x, _y, d) { \
    GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off );            \
    *_ptr = d;                                                          \
 } while (0)
-#endif
 #include "spantmp2.h"
 
 /* 32 bit, BGRA8888 color spanline and pixel functions
@@ -757,15 +365,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 
 #define TAG(x)    radeon##x##_BGRA8888
 #define TAG2(x,y) radeon##x##_BGRA8888##y
-#if defined(RADEON_R600)
-#define GET_VALUE(_x, _y) (LE32_TO_CPU(*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))))
-#define PUT_VALUE(_x, _y, d) { \
-   GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off );              \
-   *_ptr = CPU_TO_LE32(d);                                                             \
-} while (0)
-#else
 #define GET_PTR(X,Y) radeon_ptr_4byte(rrb, (X) + x_off, (Y) + y_off)
-#endif
 #include "spantmp2.h"
 
 /* ================================================================
@@ -789,9 +389,6 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 #if defined(RADEON_R200)
 #define WRITE_DEPTH( _x, _y, d )                                       \
    *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off) = d
-#elif defined(RADEON_R600)
-#define WRITE_DEPTH( _x, _y, d )                                       \
-   *(GLushort *)r600_ptr_depth(rrb, _x + x_off, _y + y_off) = CPU_TO_LE16(d)
 #else
 #define WRITE_DEPTH( _x, _y, d )                                       \
    *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off) = d
@@ -800,9 +397,6 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
 #if defined(RADEON_R200)
 #define READ_DEPTH( d, _x, _y )                                                \
    d = *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off)
-#elif defined(RADEON_R600)
-#define READ_DEPTH( d, _x, _y )                                                \
-   d = LE16_TO_CPU(*(GLushort *)r600_ptr_depth(rrb, _x + x_off, _y + y_off))
 #else
 #define READ_DEPTH( d, _x, _y )                                                \
    d = *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off)
@@ -818,25 +412,7 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb,
  */
 #define VALUE_TYPE GLuint
 
-#if defined(RADEON_R300)
-#define WRITE_DEPTH( _x, _y, d )                                       \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off );            \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                                     \
-   tmp &= 0x000000ff;                                                  \
-   tmp |= ((d << 8) & 0xffffff00);                                     \
-   *_ptr = CPU_TO_LE32(tmp);                                            \
-} while (0)
-#elif defined(RADEON_R600)
-#define WRITE_DEPTH( _x, _y, d )                                       \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off );              \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                            \
-   tmp &= 0xff000000;                                                  \
-   tmp |= ((d) & 0x00ffffff);                                  \
-   *_ptr = CPU_TO_LE32(tmp);                                   \
-} while (0)
-#elif defined(RADEON_R200)
+#if defined(RADEON_R200)
 #define WRITE_DEPTH( _x, _y, d )                                       \
 do {                                                                   \
    GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off );            \
@@ -856,17 +432,7 @@ do {                                                                       \
 } while (0)
 #endif
 
-#if defined(RADEON_R300)
-#define READ_DEPTH( d, _x, _y )                                                \
-  do {                                                                 \
-    d = (LE32_TO_CPU(*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off))) & 0xffffff00) >> 8; \
-  }while(0)
-#elif defined(RADEON_R600)
-#define READ_DEPTH( d, _x, _y )                                                \
-  do {                                                                 \
-    d = (LE32_TO_CPU(*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) & 0x00ffffff); \
-  }while(0)
-#elif defined(RADEON_R200)
+#if defined(RADEON_R200)
 #define READ_DEPTH( d, _x, _y )                                                \
   do {                                                                 \
     d = LE32_TO_CPU(*(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off))) & 0x00ffffff; \
@@ -887,27 +453,7 @@ do {                                                                       \
  */
 #define VALUE_TYPE GLuint
 
-#if defined(RADEON_R300)
-#define WRITE_DEPTH( _x, _y, d )                                       \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off );            \
-   *_ptr = CPU_TO_LE32((((d) & 0xff000000) >> 24) | (((d) & 0x00ffffff) << 8));   \
-} while (0)
-#elif defined(RADEON_R600)
-#define WRITE_DEPTH( _x, _y, d )                                       \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off );              \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                            \
-   tmp &= 0xff000000;                                                  \
-   tmp |= ((d) & 0x00ffffff);                                  \
-   *_ptr = CPU_TO_LE32(tmp);                                   \
-   _ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off);              \
-   tmp = LE32_TO_CPU(*_ptr);                           \
-   tmp &= 0xffffff00;                                                  \
-   tmp |= ((d) >> 24) & 0xff;                                          \
-   *_ptr = CPU_TO_LE32(tmp);                                   \
-} while (0)
-#elif defined(RADEON_R200)
+#if defined(RADEON_R200)
 #define WRITE_DEPTH( _x, _y, d )                                       \
 do {                                                                   \
    GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off );            \
@@ -921,19 +467,7 @@ do {                                                                       \
 } while (0)
 #endif
 
-#if defined(RADEON_R300)
-#define READ_DEPTH( d, _x, _y )                                                \
-  do { \
-    GLuint tmp = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)));  \
-    d = LE32_TO_CPU(((tmp & 0x000000ff) << 24) | ((tmp & 0xffffff00) >> 8));   \
-  }while(0)
-#elif defined(RADEON_R600)
-#define READ_DEPTH( d, _x, _y )                                                \
-  do { \
-    d = (LE32_TO_CPU(*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) & 0x00ffffff); \
-    d |= ((LE32_TO_CPU(*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) << 24) & 0xff000000); \
-  }while(0)
-#elif defined(RADEON_R200)
+#if defined(RADEON_R200)
 #define READ_DEPTH( d, _x, _y )                                                \
   do { \
     d = LE32_TO_CPU(*(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off))); \
@@ -953,25 +487,7 @@ do {                                                                       \
 
 /* 24 bit depth, 8 bit stencil depthbuffer functions
  */
-#ifdef RADEON_R300
-#define WRITE_STENCIL( _x, _y, d )                                     \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)radeon_ptr_4byte(rrb, _x + x_off, _y + y_off);              \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                                     \
-   tmp &= 0xffffff00;                                                  \
-   tmp |= (d) & 0xff;                                                  \
-   *_ptr = CPU_TO_LE32(tmp);                                            \
-} while (0)
-#elif defined(RADEON_R600)
-#define WRITE_STENCIL( _x, _y, d )                                     \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off);              \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                            \
-   tmp &= 0xffffff00;                                                  \
-   tmp |= (d) & 0xff;                                                  \
-   *_ptr = CPU_TO_LE32(tmp);                                   \
-} while (0)
-#elif defined(RADEON_R200)
+#if defined(RADEON_R200)
 #define WRITE_STENCIL( _x, _y, d )                                     \
 do {                                                                   \
    GLuint *_ptr = (GLuint*)r200_depth_4byte(rrb, _x + x_off, _y + y_off);              \
@@ -991,21 +507,7 @@ do {                                                                       \
 } while (0)
 #endif
 
-#ifdef RADEON_R300
-#define READ_STENCIL( d, _x, _y )                                      \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off );            \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                                     \
-   d = tmp & 0x000000ff;                                               \
-} while (0)
-#elif defined(RADEON_R600)
-#define READ_STENCIL( d, _x, _y )                                      \
-do {                                                                   \
-   GLuint *_ptr = (GLuint*)r600_ptr_stencil( rrb, _x + x_off, _y + y_off );            \
-   GLuint tmp = LE32_TO_CPU(*_ptr);                            \
-   d = tmp & 0x000000ff;                                               \
-} while (0)
-#elif defined(RADEON_R200)
+#if defined(RADEON_R200)
 #define READ_STENCIL( d, _x, _y )                                      \
 do {                                                                   \
    GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off );            \
index 557d6d457dc3232a42cb985f4b337a105c314ce2..1a1161e4cce96b70b88961d80f4675d60f290ce9 100644 (file)
@@ -578,19 +578,6 @@ gl_format radeonChooseTextureFormat(struct gl_context * ctx,
        case GL_RGBA32F_ARB:
                return MESA_FORMAT_RGBA_FLOAT32;
 
-#ifdef RADEON_R300
-       case GL_DEPTH_COMPONENT:
-       case GL_DEPTH_COMPONENT16:
-               return MESA_FORMAT_Z16;
-       case GL_DEPTH_COMPONENT24:
-       case GL_DEPTH_COMPONENT32:
-       case GL_DEPTH_STENCIL_EXT:
-       case GL_DEPTH24_STENCIL8_EXT:
-               if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_RV515)
-                       return MESA_FORMAT_S8_Z24;
-               else
-                       return MESA_FORMAT_Z16;
-#else
        case GL_DEPTH_COMPONENT:
        case GL_DEPTH_COMPONENT16:
        case GL_DEPTH_COMPONENT24:
@@ -598,7 +585,6 @@ gl_format radeonChooseTextureFormat(struct gl_context * ctx,
        case GL_DEPTH_STENCIL_EXT:
        case GL_DEPTH24_STENCIL8_EXT:
                return MESA_FORMAT_S8_Z24;
-#endif
 
        /* EXT_texture_sRGB */
        case GL_SRGB: