#include "compiler/nir_types.h"
+static int
+type_size(const struct glsl_type *type)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
static void scan_instruction(struct tgsi_shader_info *info,
nir_instr *instr)
{
* - ensure constant offsets for texture instructions are folded
* and copy-propagated
*/
+ NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
+ (nir_lower_io_options)0);
+ NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
+
NIR_PASS_V(sel->nir, nir_lower_returns);
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);