i965: Split gen6 depth hiz state out from brw
authorJordan Justen <jordan.l.justen@intel.com>
Wed, 28 May 2014 23:02:12 +0000 (16:02 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Sat, 16 Aug 2014 03:11:40 +0000 (20:11 -0700)
We will program the gen6 hiz depth state differently to enable layered
rendering on gen6.

v2:
 * Remove unneeded gen6_emit_depthbuffer as suggested by Topi

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/gen6_depth_state.c [new file with mode: 0644]

index 40210b4474d02f44daa2a7ddacb718b30f130068..b91b81397bfe144881c11dcf5d89073c2a347315 100644 (file)
@@ -119,6 +119,7 @@ i965_FILES = \
        gen6_blorp.cpp \
        gen6_cc.c \
        gen6_clip_state.c \
+       gen6_depth_state.c \
        gen6_depthstencil.c \
        gen6_gs_state.c \
         gen6_multisample_state.c \
index 8d5740e3e8db43578b188171fe3c92256468c0b5..12f898abdb5b172c297e71b5ec671fb17b916707 100644 (file)
@@ -674,7 +674,7 @@ brwCreateContext(gl_api api,
       brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
    } else if (brw->gen >= 6) {
       gen6_init_vtable_surface_functions(brw);
-      brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
+      brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
    } else {
       gen4_init_vtable_surface_functions(brw);
       brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
index 779778017355707bf73ee7b10b60cc6144705a60..602275c26abad7fc751f26a6fd4c4ca9c8ffdac4 100644 (file)
@@ -1761,6 +1761,16 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
                            uint32_t width, uint32_t height,
                            uint32_t tile_x, uint32_t tile_y);
 
+void
+gen6_emit_depth_stencil_hiz(struct brw_context *brw,
+                            struct intel_mipmap_tree *depth_mt,
+                            uint32_t depth_offset, uint32_t depthbuffer_format,
+                            uint32_t depth_surface_type,
+                            struct intel_mipmap_tree *stencil_mt,
+                            bool hiz, bool separate_stencil,
+                            uint32_t width, uint32_t height,
+                            uint32_t tile_x, uint32_t tile_y);
+
 void
 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
                             struct intel_mipmap_tree *depth_mt,
diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
new file mode 100644 (file)
index 0000000..d37aae8
--- /dev/null
@@ -0,0 +1,176 @@
+/*
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+#include "main/fbobject.h"
+#include "main/glformats.h"
+
+void
+gen6_emit_depth_stencil_hiz(struct brw_context *brw,
+                            struct intel_mipmap_tree *depth_mt,
+                            uint32_t depth_offset, uint32_t depthbuffer_format,
+                            uint32_t depth_surface_type,
+                            struct intel_mipmap_tree *stencil_mt,
+                            bool hiz, bool separate_stencil,
+                            uint32_t width, uint32_t height,
+                            uint32_t tile_x, uint32_t tile_y)
+{
+   /* Enable the hiz bit if we're doing separate stencil, because it and the
+    * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
+    * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
+    *     [DevIL]: If this field is enabled, Hierarchical Depth Buffer
+    *     Enable must also be enabled.
+    *
+    *     [DevGT]: This field must be set to the same value (enabled or
+    *     disabled) as Hierarchical Depth Buffer Enable
+    */
+   bool enable_hiz_ss = hiz || separate_stencil;
+
+
+   /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
+    * non-pipelined state that will need the PIPE_CONTROL workaround.
+    */
+   if (brw->gen == 6) {
+      intel_emit_post_sync_nonzero_flush(brw);
+      intel_emit_depth_stall_flushes(brw);
+   }
+
+   unsigned int len;
+   if (brw->gen >= 6)
+      len = 7;
+   else if (brw->is_g4x || brw->gen == 5)
+      len = 6;
+   else
+      len = 5;
+
+   BEGIN_BATCH(len);
+   OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
+   OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
+             (depthbuffer_format << 18) |
+             ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
+             ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
+             (BRW_TILEWALK_YMAJOR << 26) |
+             ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
+              << 27) |
+             (depth_surface_type << 29));
+
+   if (depth_mt) {
+      OUT_RELOC(depth_mt->bo,
+               I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+               depth_offset);
+   } else {
+      OUT_BATCH(0);
+   }
+
+   OUT_BATCH(((width + tile_x - 1) << 6) |
+             ((height + tile_y - 1) << 19));
+   OUT_BATCH(0);
+
+   if (brw->is_g4x || brw->gen >= 5)
+      OUT_BATCH(tile_x | (tile_y << 16));
+   else
+      assert(tile_x == 0 && tile_y == 0);
+
+   if (brw->gen >= 6)
+      OUT_BATCH(0);
+
+   ADVANCE_BATCH();
+
+   if (hiz || separate_stencil) {
+      /*
+       * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
+       * stencil enable' and 'hiz enable' bits were set. Therefore we must
+       * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
+       * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
+       * failure to do so causes hangs on gen5 and a stall on gen6.
+       */
+
+      /* Emit hiz buffer. */
+      if (hiz) {
+         struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+        BEGIN_BATCH(3);
+        OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
+        OUT_BATCH(hiz_mt->pitch - 1);
+        OUT_RELOC(hiz_mt->bo,
+                  I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                  brw->depthstencil.hiz_offset);
+        ADVANCE_BATCH();
+      } else {
+        BEGIN_BATCH(3);
+        OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
+        OUT_BATCH(0);
+        OUT_BATCH(0);
+        ADVANCE_BATCH();
+      }
+
+      /* Emit stencil buffer. */
+      if (separate_stencil) {
+        BEGIN_BATCH(3);
+        OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
+         /* The stencil buffer has quirky pitch requirements.  From Vol 2a,
+          * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
+          *    The pitch must be set to 2x the value computed based on width, as
+          *    the stencil buffer is stored with two rows interleaved.
+          */
+        OUT_BATCH(2 * stencil_mt->pitch - 1);
+        OUT_RELOC(stencil_mt->bo,
+                  I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                  brw->depthstencil.stencil_offset);
+        ADVANCE_BATCH();
+      } else {
+        BEGIN_BATCH(3);
+        OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
+        OUT_BATCH(0);
+        OUT_BATCH(0);
+        ADVANCE_BATCH();
+      }
+   }
+
+   /*
+    * On Gen >= 6, emit clear params for safety. If using hiz, then clear
+    * params must be emitted.
+    *
+    * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
+    *     3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
+    *     when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
+    */
+   if (brw->gen >= 6 || hiz) {
+      if (brw->gen == 6)
+        intel_emit_post_sync_nonzero_flush(brw);
+
+      BEGIN_BATCH(2);
+      OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
+               GEN5_DEPTH_CLEAR_VALID |
+               (2 - 2));
+      OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
+      ADVANCE_BATCH();
+   }
+}