}
/**
- * Reallocates pool, conserves data
+ * Reallocates pool, conserves data.
+ * @returns -1 if it fails, 0 otherwise
*/
-void compute_memory_grow_pool(struct compute_memory_pool* pool,
+int compute_memory_grow_pool(struct compute_memory_pool* pool,
struct pipe_context * pipe, int new_size_in_dw)
{
COMPUTE_DBG(pool->screen, "* compute_memory_grow_pool() "
if (!pool->bo) {
compute_memory_pool_init(pool, MAX2(new_size_in_dw, 1024 * 16));
+ if (pool->shadow == NULL)
+ return -1;
} else {
new_size_in_dw += 1024 - (new_size_in_dw % 1024);
compute_memory_shadow(pool, pipe, 1);
pool->shadow = realloc(pool->shadow, new_size_in_dw*4);
+ if (pool->shadow == NULL)
+ return -1;
+
pool->size_in_dw = new_size_in_dw;
pool->screen->b.b.resource_destroy(
(struct pipe_screen *)pool->screen,
pool->size_in_dw * 4);
compute_memory_shadow(pool, pipe, 0);
}
+
+ return 0;
}
/**
/**
* Allocates pending allocations in the pool
+ * @returns -1 if it fails, 0 otherwise
*/
-void compute_memory_finalize_pending(struct compute_memory_pool* pool,
+int compute_memory_finalize_pending(struct compute_memory_pool* pool,
struct pipe_context * pipe)
{
struct compute_memory_item *pending_list = NULL, *end_p = NULL;
int64_t start_in_dw = 0;
+ int err = 0;
+
COMPUTE_DBG(pool->screen, "* compute_memory_finalize_pending()\n");
for (item = pool->item_list; item; item = item->next) {
* they aren't contiguous, so it will be impossible to allocate Item D.
*/
if (pool->size_in_dw < allocated+unallocated) {
- compute_memory_grow_pool(pool, pipe, allocated+unallocated);
+ err = compute_memory_grow_pool(pool, pipe, allocated+unallocated);
+ if (err == -1)
+ return -1;
}
/* Loop through all the pending items, allocate space for them and
need += 1024 - (need % 1024);
if (need > 0) {
- compute_memory_grow_pool(pool,
+ err = compute_memory_grow_pool(pool,
pipe,
pool->size_in_dw + need);
}
else {
need = pool->size_in_dw / 10;
need += 1024 - (need % 1024);
- compute_memory_grow_pool(pool,
+ err = compute_memory_grow_pool(pool,
pipe,
pool->size_in_dw + need);
}
+
+ if (err == -1)
+ return -1;
}
COMPUTE_DBG(pool->screen, " + Found space for Item %p id = %u "
"start_in_dw = %u (%u bytes) size_in_dw = %u (%u bytes)\n",
allocated += item->size_in_dw;
}
+
+ return 0;
}
/**
* reallocates pool, conserves data
+ * @returns -1 if it fails, 0 otherwise
*/
-void compute_memory_grow_pool(struct compute_memory_pool* pool, struct pipe_context * pipe,
+int compute_memory_grow_pool(struct compute_memory_pool* pool, struct pipe_context * pipe,
int new_size_in_dw);
/**
/**
* Allocates pending allocations in the pool
+ * @returns -1 if it fails, 0 otherwise
*/
-void compute_memory_finalize_pending(struct compute_memory_pool* pool,
+int compute_memory_finalize_pending(struct compute_memory_pool* pool,
struct pipe_context * pipe);
void compute_memory_defrag(struct compute_memory_pool* pool); ///Defragment the memory pool, always heavy memory usage
void compute_memory_free(struct compute_memory_pool* pool, int64_t id);