/* Hash table routines */
extern __glxHashTable *__glxHashCreate(void);
-extern int __glxHashDestroy(__glxHashTable *t);
-extern int __glxHashLookup(__glxHashTable *t, unsigned long key, void **value);
-extern int __glxHashInsert(__glxHashTable *t, unsigned long key, void *value);
-extern int __glxHashDelete(__glxHashTable *t, unsigned long key);
-extern int __glxHashFirst(__glxHashTable *t, unsigned long *key, void **value);
-extern int __glxHashNext(__glxHashTable *t, unsigned long *key, void **value);
+extern int __glxHashDestroy(__glxHashTable * t);
+extern int __glxHashLookup(__glxHashTable * t, unsigned long key,
+ void **value);
+extern int __glxHashInsert(__glxHashTable * t, unsigned long key,
+ void *value);
+extern int __glxHashDelete(__glxHashTable * t, unsigned long key);
+extern int __glxHashFirst(__glxHashTable * t, unsigned long *key,
+ void **value);
+extern int __glxHashNext(__glxHashTable * t, unsigned long *key,
+ void **value);
#endif /* _GLX_HASH_H_ */