#include <GL/gl.h>
#include "indirect.h"
-static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
+static void
+TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
{
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- d[i*4+j] = s[j*4+i];
- }
- }
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ d[i * 4 + j] = s[j * 4 + i];
+ }
+ }
}
-static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
+static void
+TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
{
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- d[i*4+j] = s[j*4+i];
- }
- }
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ d[i * 4 + j] = s[j * 4 + i];
+ }
+ }
}
void
-__indirect_glLoadTransposeMatrixdARB( const GLdouble * m )
+__indirect_glLoadTransposeMatrixdARB(const GLdouble * m)
{
GLdouble mt[16];
-
- TransposeMatrixd( m, mt );
- __indirect_glLoadMatrixd( mt );
+
+ TransposeMatrixd(m, mt);
+ __indirect_glLoadMatrixd(mt);
}
void
-__indirect_glLoadTransposeMatrixfARB( const GLfloat * m )
+__indirect_glLoadTransposeMatrixfARB(const GLfloat * m)
{
GLfloat mt[16];
- TransposeMatrixf( m, mt );
- __indirect_glLoadMatrixf( mt );
+ TransposeMatrixf(m, mt);
+ __indirect_glLoadMatrixf(mt);
}
void
-__indirect_glMultTransposeMatrixdARB( const GLdouble * m )
+__indirect_glMultTransposeMatrixdARB(const GLdouble * m)
{
GLdouble mt[16];
-
- TransposeMatrixd( m, mt );
- __indirect_glMultMatrixd( mt );
+
+ TransposeMatrixd(m, mt);
+ __indirect_glMultMatrixd(mt);
}
void
-__indirect_glMultTransposeMatrixfARB( const GLfloat * m )
+__indirect_glMultTransposeMatrixfARB(const GLfloat * m)
{
GLfloat mt[16];
- TransposeMatrixf( m, mt );
- __indirect_glMultMatrixf( mt );
+ TransposeMatrixf(m, mt);
+ __indirect_glMultMatrixf(mt);
}