Plus, add a comment about 'type' error checking.
See bug 19087.
return;
}
- if (type != GL_COLOR && type != GL_DEPTH && type != GL_STENCIL) {
+ /* Note: more detailed 'type' checking is done by the
+ * _mesa_source/dest_buffer_exists() calls below. That's where we
+ * check if the stencil buffer exists, etc.
+ */
+ if (type != GL_COLOR &&
+ type != GL_DEPTH &&
+ type != GL_STENCIL &&
+ type != GL_DEPTH_STENCIL) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
_mesa_lookup_enum_by_nr(type));
return;