PIPE_FORMAT_B10G10R10A2_SSCALED } },
};
+ static const struct st_extension_format_mapping tbo_rgb32[] = {
+ { {o(ARB_texture_buffer_object_rgb32) },
+ { PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32_UINT,
+ PIPE_FORMAT_R32G32B32_SINT,
+ } },
+ };
+
/*
* Extensions that are supported by all Gallium drivers:
*/
if (ctx->Const.MinMapBufferAlignment >= 64) {
ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
}
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS))
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+ init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
+ PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
+ }
+
/* Unpacking a varying in the fragment shader costs 1 texture indirection.
* If the number of available texture indirections is very limited, then we