vc4_simulator_validate.c \
vc4_simulator_validate_shaders.c \
vc4_state.c \
+ vc4_tiling.c \
$()
cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
cl_u16(&vc4->rcl, width);
cl_u16(&vc4->rcl, height);
- cl_u16(&vc4->rcl, ((ctex->tiling <<
+ cl_u16(&vc4->rcl, ((csurf->tiling <<
VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
VC4_RENDER_CONFIG_FORMAT_RGBA8888 |
VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE));
cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
cl_u8(&vc4->rcl,
VC4_LOADSTORE_TILE_BUFFER_COLOR |
- (ctex->tiling <<
+ (csurf->tiling <<
VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
cl_u8(&vc4->rcl,
VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
vc4->dirty = ~0;
vc4->fd = screen->fd;
- util_slab_create(&vc4->transfer_pool, sizeof(struct pipe_transfer),
+ util_slab_create(&vc4->transfer_pool, sizeof(struct vc4_transfer),
16, UTIL_SLAB_SINGLETHREADED);
vc4->blitter = util_blitter_create(pctx);
if (!vc4->blitter)
struct vc4_resource *rsc = vc4_resource(texture->texture);
cl_reloc(vc4, &vc4->uniforms, rsc->bo,
- rsc->slices[0].offset | texture->u.tex.last_level);
+ rsc->slices[0].offset | texture->u.tex.last_level |
+ ((rsc->vc4_format & 7) << 4));
}
static void
uint32_t unit)
{
struct pipe_sampler_view *texture = texstate->textures[unit];
+ struct vc4_resource *rsc = vc4_resource(texture->texture);
struct pipe_sampler_state *sampler = texstate->samplers[unit];
static const uint32_t mipfilter_map[] = {
[PIPE_TEX_MIPFILTER_NEAREST] = 2,
};
cl_u32(&vc4->uniforms,
- (1 << 31) /* XXX: data type */|
+ ((rsc->vc4_format >> 4) << 31) |
(texture->texture->height0 << 20) |
(texture->texture->width0 << 8) |
(imgfilter_map[sampler->mag_img_filter] << 7) |
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
+#include "vc4_tiling.h"
static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
+ struct vc4_transfer *trans = vc4_transfer(ptrans);
+ struct pipe_resource *prsc = ptrans->resource;
+ struct vc4_resource *rsc = vc4_resource(prsc);
+ struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
+
+ if (trans->map) {
+ if (ptrans->usage & PIPE_TRANSFER_WRITE) {
+ vc4_store_tiled_image(rsc->bo->map + slice->offset,
+ slice->stride,
+ trans->map, ptrans->stride,
+ slice->tiling, rsc->cpp,
+ &ptrans->box);
+ }
+ free(trans->map);
+ }
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&vc4->transfer_pool, ptrans);
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_resource *rsc = vc4_resource(prsc);
+ struct vc4_resource_slice *slice = &rsc->slices[level];
+ struct vc4_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
vc4_flush_for_bo(pctx, rsc->bo);
- ptrans = util_slab_alloc(&vc4->transfer_pool);
- if (!ptrans)
+ trans = util_slab_alloc(&vc4->transfer_pool);
+ if (!trans)
return NULL;
+ /* XXX: Handle DISCARD_WHOLE_RESOURCE, DONTBLOCK, UNSYNCHRONIZED,
+ * DISCARD_WHOLE_RESOURCE, PERSISTENT, COHERENT.
+ */
+
/* util_slab_alloc() doesn't zero: */
- memset(ptrans, 0, sizeof(*ptrans));
+ memset(trans, 0, sizeof(*trans));
+ ptrans = &trans->base;
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
- ptrans->stride = rsc->slices[level].stride;
- ptrans->layer_stride = ptrans->stride;
/* Note that the current kernel implementation is synchronous, so no
* need to do syncing stuff here yet.
*pptrans = ptrans;
- return buf + rsc->slices[level].offset +
- box->y / util_format_get_blockheight(format) * ptrans->stride +
- box->x / util_format_get_blockwidth(format) * rsc->cpp +
- box->z * rsc->slices[level].size0;
+ if (rsc->tiled) {
+ uint32_t utile_w = vc4_utile_width(rsc->cpp);
+ uint32_t utile_h = vc4_utile_height(rsc->cpp);
+
+ /* No direct mappings of tiled, since we need to manually
+ * tile/untile.
+ */
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
+ return NULL;
+
+ /* We need to align the box to utile boundaries, since that's
+ * what load/store operate on.
+ */
+ uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
+ uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
+ ptrans->box.width += box_start_x;
+ ptrans->box.x -= box_start_x;
+ ptrans->box.height += box_start_y;
+ ptrans->box.y -= box_start_y;
+ ptrans->box.width = align(ptrans->box.width, utile_w);
+ ptrans->box.height = align(ptrans->box.height, utile_h);
+
+ ptrans->stride = ptrans->box.width * rsc->cpp;
+ ptrans->layer_stride = ptrans->stride;
+
+ trans->map = malloc(ptrans->stride * ptrans->box.height);
+ if (usage & PIPE_TRANSFER_READ) {
+ vc4_load_tiled_image(trans->map, ptrans->stride,
+ buf + slice->offset,
+ slice->stride,
+ slice->tiling, rsc->cpp,
+ &ptrans->box);
+ }
+ return (trans->map +
+ box_start_x * rsc->cpp +
+ box_start_y * ptrans->stride);
+ } else {
+ ptrans->stride = slice->stride;
+ ptrans->layer_stride = ptrans->stride;
+
+ return buf + slice->offset +
+ box->y / util_format_get_blockheight(format) * ptrans->stride +
+ box->x / util_format_get_blockwidth(format) * rsc->cpp +
+ box->z * slice->size0;
+ }
+
fail:
vc4_resource_transfer_unmap(pctx, ptrans);
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
uint32_t offset = 0;
+ uint32_t utile_w = vc4_utile_width(rsc->cpp);
+ uint32_t utile_h = vc4_utile_height(rsc->cpp);
for (int i = prsc->last_level; i >= 0; i--) {
struct vc4_resource_slice *slice = &rsc->slices[i];
uint32_t level_width = u_minify(width, i);
uint32_t level_height = u_minify(height, i);
+ if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) {
+ slice->tiling = VC4_TILING_FORMAT_LINEAR;
+ level_width = align(level_width, 16);
+ } else {
+ if (vc4_size_is_lt(level_width, level_height,
+ rsc->cpp)) {
+ slice->tiling = VC4_TILING_FORMAT_LT;
+ level_width = align(level_width, utile_w);
+ level_height = align(level_height, utile_h);
+ } else {
+ slice->tiling = VC4_TILING_FORMAT_T;
+ level_width = align(level_width,
+ 4 * 2 * utile_w);
+ level_height = align(level_height,
+ 4 * 2 * utile_h);
+ }
+ }
+
slice->offset = offset;
- slice->stride = align(level_width * rsc->cpp, 16);
+ slice->stride = level_width * rsc->cpp;
slice->size0 = level_height * slice->stride;
/* Note, since we have cubes but no 3D, depth is invariant
return rsc;
}
+static enum vc4_texture_data_type
+get_resource_texture_format(struct pipe_resource *prsc)
+{
+ struct vc4_resource *rsc = vc4_resource(prsc);
+
+ if (rsc->tiled)
+ return VC4_TEXTURE_TYPE_RGBA8888;
+ else
+ return VC4_TEXTURE_TYPE_RGBA32R;
+}
+
static struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
+ /* We have to make shared be untiled, since we don't have any way to
+ * communicate metadata about tiling currently.
+ */
+ if (tmpl->target == PIPE_BUFFER ||
+ (tmpl->bind & (PIPE_BIND_SCANOUT |
+ PIPE_BIND_LINEAR |
+ PIPE_BIND_SHARED |
+ PIPE_BIND_CURSOR))) {
+ rsc->tiled = false;
+ } else {
+ rsc->tiled = true;
+ }
+
vc4_setup_slices(rsc);
- rsc->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size0 * prsc->depth0,
if (!rsc->bo)
goto fail;
+ if (tmpl->target != PIPE_BUFFER)
+ rsc->vc4_format = get_resource_texture_format(prsc);
+
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
if (!rsc)
return NULL;
- rsc->tiling = VC4_TILING_FORMAT_LINEAR;
+ rsc->tiled = false;
rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
if (!rsc->bo)
goto fail;
#ifdef USE_VC4_SIMULATOR
slice->stride = align(prsc->width0 * rsc->cpp, 16);
#endif
+ slice->tiling = VC4_TILING_FORMAT_LINEAR;
+
+ rsc->vc4_format = get_resource_texture_format(prsc);
return prsc;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->offset = rsc->slices[level].offset;
+ surface->tiling = rsc->slices[level].tiling;
return &surface->base;
}
#define VC4_RESOURCE_H
#include "vc4_screen.h"
+#include "vc4_packet.h"
#include "util/u_transfer.h"
+struct vc4_transfer {
+ struct pipe_transfer base;
+ void *map;
+};
+
struct vc4_resource_slice {
uint32_t offset;
uint32_t stride;
uint32_t size0;
+ /** One of VC4_TILING_FORMAT_* */
+ uint8_t tiling;
};
struct vc4_surface {
uint32_t width;
uint16_t height;
uint16_t depth;
+ uint8_t tiling;
};
struct vc4_resource {
struct vc4_bo *bo;
struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
int cpp;
- /** One of VC4_TILING_FORMAT_* */
- uint8_t tiling;
+ bool tiled;
+ /** One of VC4_TEXTURE_TYPE_* */
+ enum vc4_texture_data_type vc4_format;
};
static INLINE struct vc4_resource *
return (struct vc4_surface *)psurf;
}
+static INLINE struct vc4_transfer *
+vc4_transfer(struct pipe_transfer *ptrans)
+{
+ return (struct vc4_transfer *)ptrans;
+}
+
void vc4_resource_screen_init(struct pipe_screen *pscreen);
void vc4_resource_context_init(struct pipe_context *pctx);
return 0;
}
-uint8_t
+static uint8_t
vc4_get_texture_format(enum pipe_format format)
{
switch (format) {
struct winsys_handle *whandle,
unsigned *out_stride);
-uint8_t vc4_get_texture_format(enum pipe_format format);
-
extern uint32_t vc4_debug;
#endif /* VC4_SCREEN_H */
void *validated, \
void *untrusted
+
+/** Return the width in pixels of a 64-byte microtile. */
+static uint32_t
+utile_width(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ case 2:
+ return 8;
+ case 4:
+ return 4;
+ case 8:
+ return 2;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/** Return the height in pixels of a 64-byte microtile. */
+static uint32_t
+utile_height(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ return 8;
+ case 2:
+ case 4:
+ case 8:
+ return 4;
+ default:
+ DRM_ERROR("unknown cpp: %d\n", cpp);
+ return 1;
+ }
+}
+
+/**
+ * The texture unit decides what tiling format a particular miplevel is using
+ * this function, so we lay out our miptrees accordingly.
+ */
+static bool
+size_is_lt(uint32_t width, uint32_t height, int cpp)
+{
+ return (width <= 4 * utile_width(cpp) ||
+ height <= 4 * utile_height(cpp));
+}
+
static bool
vc4_use_bo(struct exec_info *exec,
uint32_t hindex,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
- uint32_t width_align, height_align;
- uint32_t aligned_row_len, aligned_h, size;
+ uint32_t aligned_width, aligned_height, stride, size;
+ uint32_t utile_w = utile_width(cpp);
+ uint32_t utile_h = utile_height(cpp);
+
+ /* The values are limited by the packet/texture parameter bitfields,
+ * so we don't need to worry as much about integer overflow.
+ */
+ BUG_ON(width > 65535);
+ BUG_ON(height > 65535);
switch (tiling_format) {
case VC4_TILING_FORMAT_LINEAR:
- width_align = 16;
- height_align = 1;
+ aligned_width = roundup(width, 16 / cpp);
+ aligned_height = height;
break;
case VC4_TILING_FORMAT_T:
- width_align = 128;
- height_align = 32;
+ aligned_width = roundup(width, utile_w * 8);
+ aligned_height = roundup(height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
- width_align = 16;
- height_align = 4;
+ aligned_width = roundup(width, utile_w);
+ aligned_height = roundup(height, utile_h);
break;
default:
DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
return false;
}
- /* The values are limited by the packet/texture parameter bitfields,
- * so we don't need to worry as much about integer overflow.
- */
- BUG_ON(width > 65535);
- BUG_ON(height > 65535);
-
- aligned_row_len = roundup(width * cpp, width_align);
- aligned_h = roundup(height, height_align);
+ stride = aligned_width * cpp;
- if (INT_MAX / aligned_row_len < aligned_h) {
- DRM_ERROR("Overflow in fbo size (%d * %d)\n",
- aligned_row_len, aligned_h);
+ if (INT_MAX / stride < aligned_height) {
+ DRM_ERROR("Overflow in fbo size (%dx%d -> %dx%d)\n",
+ width, height,
+ aligned_width, aligned_height);
return false;
}
- size = aligned_row_len * aligned_h;
+ size = stride * aligned_height;
if (size + offset < size ||
size + offset > fbo->base.size) {
- DRM_ERROR("Overflow in %dx%d fbo size (%d + %d > %d)\n",
- width, height, size, offset, fbo->base.size);
+ DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
+ width, height,
+ aligned_width, aligned_height,
+ size, offset, fbo->base.size);
return false;
}
uint32_t miplevels = (p0 & 15);
uint32_t width = (p1 >> 8) & 2047;
uint32_t height = (p1 >> 20) & 2047;
- uint32_t cpp, tiling_format;
- int i;
+ uint32_t cpp, tiling_format, utile_w, utile_h;
+ uint32_t i;
enum vc4_texture_data_type type;
if (width == 0)
DRM_ERROR("Texture format %d unsupported\n", type);
return false;
}
+ utile_w = utile_width(cpp);
+ utile_h = utile_height(cpp);
if (type == VC4_TEXTURE_TYPE_RGBA32R) {
tiling_format = VC4_TILING_FORMAT_LINEAR;
} else {
- DRM_ERROR("Tiling formats not yet supported\n");
- return false;
+ if (size_is_lt(width, height, cpp))
+ tiling_format = VC4_TILING_FORMAT_LT;
+ else
+ tiling_format = VC4_TILING_FORMAT_T;
}
if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
* sure there is actually space in the BO.
*/
for (i = 1; i <= miplevels; i++) {
- uint32_t level_width = align(max(width >> i, 1), 16 / cpp);
- uint32_t level_height = max(height >> i, 1);
- uint32_t level_size = level_width * level_height * cpp;
+ uint32_t level_width = max(width >> i, 1u);
+ uint32_t level_height = max(height >> i, 1u);
+ uint32_t aligned_width, aligned_height;
+ uint32_t level_size;
+
+ /* Once the levels get small enough, they drop from T to LT. */
+ if (tiling_format == VC4_TILING_FORMAT_T &&
+ size_is_lt(level_width, level_height, cpp)) {
+ tiling_format = VC4_TILING_FORMAT_LT;
+ }
+
+ switch (tiling_format) {
+ case VC4_TILING_FORMAT_T:
+ aligned_width = roundup(level_width, utile_w * 8);
+ aligned_height = roundup(level_height, utile_h * 8);
+ break;
+ case VC4_TILING_FORMAT_LT:
+ aligned_width = roundup(level_width, utile_w);
+ aligned_height = roundup(level_height, utile_h);
+ break;
+ default:
+ aligned_width = roundup(level_width, 16 / cpp);
+ aligned_height = height;
+ break;
+ }
+
+ level_size = aligned_width * cpp * aligned_height;
if (offset < level_size) {
- DRM_ERROR("Level %d (%dx%d) size %db overflowed "
- "buffer bounds (offset %d)\n",
+ DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
+ "overflowed buffer bounds (offset %d)\n",
i, level_width, level_height,
+ aligned_width, aligned_height,
level_size, offset);
return false;
}
+
+ offset -= level_size;
}
*validated_p0 = tex->paddr + p0;
--- /dev/null
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file vc4_tiling.c
+ *
+ * Handles information about the VC4 tiling formats, and loading and storing
+ * from them.
+ *
+ * Texture mipmap levels on VC4 are (with the exception of 32-bit RGBA raster
+ * textures for scanout) stored as groups of microtiles. If the texture is at
+ * least 4x4 microtiles (utiles), then those microtiles are arranged in a sort
+ * of Hilbert-fractal-ish layout (T), otherwise the microtiles are in raster
+ * order (LT).
+ *
+ * Specifically, the T format has:
+ *
+ * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
+ * pixels at 32 bit depth.
+ *
+ * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
+ * 16x16 pixels).
+ *
+ * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
+ * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
+ * they're (TR, BR, BL, TL), where bottom left is start of memory.
+ *
+ * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
+ * tiles) or right-to-left (odd rows of 4k tiles).
+ */
+
+#include "vc4_screen.h"
+#include "vc4_context.h"
+#include "vc4_tiling.h"
+
+/** Return the width in pixels of a 64-byte microtile. */
+uint32_t
+vc4_utile_width(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ case 2:
+ return 8;
+ case 4:
+ return 4;
+ case 8:
+ return 2;
+ default:
+ fprintf(stderr, "unknown cpp: %d\n", cpp);
+ abort();
+ }
+}
+
+/** Return the height in pixels of a 64-byte microtile. */
+uint32_t
+vc4_utile_height(int cpp)
+{
+ switch (cpp) {
+ case 1:
+ return 8;
+ case 2:
+ case 4:
+ case 8:
+ return 4;
+ default:
+ fprintf(stderr, "unknown cpp: %d\n", cpp);
+ abort();
+ }
+}
+
+/**
+ * The texture unit decides what tiling format a particular miplevel is using
+ * this function, so we lay out our miptrees accordingly.
+ */
+bool
+vc4_size_is_lt(uint32_t width, uint32_t height, int cpp)
+{
+ return (width <= 4 * vc4_utile_width(cpp) ||
+ height <= 4 * vc4_utile_height(cpp));
+}
+
+void
+vc4_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp)
+{
+ uint32_t utile_h = vc4_utile_height(cpp);
+ uint32_t row_size = 64 / utile_h;
+
+ for (int y = 0; y < utile_h; y++) {
+ memcpy(dst, src, row_size);
+ dst += dst_stride;
+ src += row_size;
+ }
+}
+
+void
+vc4_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp)
+{
+ uint32_t utile_h = vc4_utile_height(cpp);
+ uint32_t row_size = 64 / utile_h;
+
+ for (int y = 0; y < utile_h; y++) {
+ memcpy(dst, src, row_size);
+ dst += row_size;
+ src += src_stride;
+ }
+}
+
+static void
+check_box_utile_alignment(const struct pipe_box *box, int cpp)
+{
+ uint32_t utile_w = vc4_utile_width(cpp);
+ uint32_t utile_h = vc4_utile_height(cpp);
+
+ assert(!(box->x & (utile_w - 1)));
+ assert(!(box->y & (utile_h - 1)));
+ assert(!(box->width & (utile_w - 1)));
+ assert(!(box->height & (utile_h - 1)));
+}
+
+static void
+vc4_load_lt_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ int cpp, const struct pipe_box *box)
+{
+ uint32_t utile_w = vc4_utile_width(cpp);
+ uint32_t utile_h = vc4_utile_height(cpp);
+ uint32_t xstart = box->x / utile_w;
+ uint32_t ystart = box->y / utile_h;
+
+ for (uint32_t y = 0; y < box->height; y += utile_h) {
+ for (int x = 0; x < box->width; x += utile_w) {
+ vc4_load_utile(dst + (dst_stride * y +
+ x * cpp),
+ src + ((ystart + y) * src_stride +
+ (xstart + x) * 64 / utile_w),
+ dst_stride, cpp);
+ }
+ }
+}
+
+static void
+vc4_store_lt_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ int cpp, const struct pipe_box *box)
+{
+ uint32_t utile_w = vc4_utile_width(cpp);
+ uint32_t utile_h = vc4_utile_height(cpp);
+ uint32_t xstart = box->x / utile_w;
+ uint32_t ystart = box->y / utile_h;
+
+ for (uint32_t y = 0; y < box->height; y += utile_h) {
+ for (int x = 0; x < box->width; x += utile_w) {
+ vc4_store_utile(dst + ((ystart + y) * dst_stride +
+ (xstart + x) * 64 / utile_w),
+ src + (src_stride * y +
+ x * cpp),
+ src_stride, cpp);
+ }
+ }
+}
+
+/**
+ * Takes a utile x and y (and the number of utiles of width of the image) and
+ * returns the offset to the utile within a VC4_TILING_FORMAT_TF image.
+ */
+static uint32_t
+t_utile_address(uint32_t utile_x, uint32_t utile_y,
+ uint32_t utile_stride)
+{
+ /* T images have to be aligned to 8 utiles (4x4 subtiles, which are
+ * 2x2 in a 4k tile).
+ */
+ assert(!(utile_stride & 7));
+ uint32_t tile_stride = utile_stride >> 3;
+ /* 4k tile offsets. */
+ uint32_t tile_x = utile_x >> 3;
+ uint32_t tile_y = utile_y >> 3;
+ bool odd_tile_y = tile_y & 1;
+
+ /* Odd lines of 4k tiles go right-to-left. */
+ if (odd_tile_y)
+ tile_x = tile_stride - tile_x - 1;
+
+ uint32_t tile_offset = 4096 * (tile_y * tile_stride + tile_x);
+
+ uint32_t stile_x = (utile_x >> 2) & 1;
+ uint32_t stile_y = (utile_y >> 2) & 1;
+ uint32_t stile_index = (stile_y << 1) + stile_x;
+ static const uint32_t odd_stile_map[4] = {2, 1, 3, 0};
+ static const uint32_t even_stile_map[4] = {0, 3, 1, 2};
+
+ uint32_t stile_offset = 1024 * (odd_tile_y ?
+ odd_stile_map[stile_index] :
+ even_stile_map[stile_index]);
+
+ uint32_t utile_offset = 64 * ((utile_y & 3) * 4 + (utile_x & 3));
+
+#if 0
+ fprintf(stderr, "utile %d,%d -> %d + %d + %d (stride %d,%d) = %d\n",
+ utile_x, utile_y,
+ tile_offset, stile_offset, utile_offset,
+ utile_stride, tile_stride,
+ tile_offset + stile_offset + utile_offset);
+#endif
+
+ return tile_offset + stile_offset + utile_offset;
+}
+
+static void
+vc4_load_t_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ int cpp, const struct pipe_box *box)
+{
+ uint32_t utile_w = vc4_utile_width(cpp);
+ uint32_t utile_h = vc4_utile_height(cpp);
+ uint32_t utile_stride = src_stride / cpp / utile_w;
+ uint32_t xstart = box->x / utile_w;
+ uint32_t ystart = box->y / utile_h;
+
+ for (uint32_t y = 0; y < box->height / utile_h; y++) {
+ for (int x = 0; x < box->width / utile_w; x++) {
+ vc4_load_utile(dst + (y * utile_h * dst_stride +
+ x * utile_w * cpp),
+ src + t_utile_address(xstart + x,
+ ystart + y,
+ utile_stride),
+ dst_stride, cpp);
+ }
+ }
+}
+
+static void
+vc4_store_t_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ int cpp, const struct pipe_box *box)
+{
+ uint32_t utile_w = vc4_utile_width(cpp);
+ uint32_t utile_h = vc4_utile_height(cpp);
+ uint32_t utile_stride = dst_stride / cpp / utile_w;
+ uint32_t xstart = box->x / utile_w;
+ uint32_t ystart = box->y / utile_h;
+
+ for (uint32_t y = 0; y < box->height / utile_h; y++) {
+ for (int x = 0; x < box->width / utile_w; x++) {
+ vc4_store_utile(dst + t_utile_address(xstart + x,
+ ystart + y,
+ utile_stride),
+ src + (y * utile_h * src_stride +
+ x * utile_w * cpp),
+ src_stride, cpp);
+ }
+ }
+}
+
+/**
+ * Loads pixel data from the start (microtile-aligned) box in @src to the
+ * start of @dst according to the given tiling format.
+ */
+void
+vc4_load_tiled_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ uint8_t tiling_format, int cpp,
+ const struct pipe_box *box)
+{
+ check_box_utile_alignment(box, cpp);
+
+ if (tiling_format == VC4_TILING_FORMAT_LT) {
+ vc4_load_lt_image(dst, dst_stride,
+ src, src_stride,
+ cpp, box);
+ } else {
+ assert(tiling_format == VC4_TILING_FORMAT_T);
+ vc4_load_t_image(dst, dst_stride,
+ src, src_stride,
+ cpp, box);
+ }
+}
+
+/**
+ * Stores pixel data from the start of @src into a (microtile-aligned) box in
+ * @dst according to the given tiling format.
+ */
+void
+vc4_store_tiled_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ uint8_t tiling_format, int cpp,
+ const struct pipe_box *box)
+{
+ check_box_utile_alignment(box, cpp);
+
+ if (tiling_format == VC4_TILING_FORMAT_LT) {
+ vc4_store_lt_image(dst, dst_stride,
+ src, src_stride,
+ cpp, box);
+ } else {
+ assert(tiling_format == VC4_TILING_FORMAT_T);
+ vc4_store_t_image(dst, dst_stride,
+ src, src_stride,
+ cpp, box);
+ }
+}
+
--- /dev/null
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_TILING_H
+#define VC4_TILING_H
+
+uint32_t vc4_utile_width(int cpp);
+uint32_t vc4_utile_height(int cpp);
+bool vc4_size_is_lt(uint32_t width, uint32_t height, int cpp);
+void vc4_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp);
+void vc4_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp);
+void vc4_load_tiled_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ uint8_t tiling_format, int cpp,
+ const struct pipe_box *box);
+void vc4_store_tiled_image(void *dst, uint32_t dst_stride,
+ void *src, uint32_t src_stride,
+ uint8_t tiling_format, int cpp,
+ const struct pipe_box *box);
+
+#endif /* VC4_TILING_H */