(shader_key1->fs == shader_key2->fs);
}
-/* Set up the vs_tab and routes. */
-static void r300_vs_tab_routes(struct r300_context* r300,
- struct r300_vertex_info* vformat)
+/* Set up the vs_output_tab and routes. */
+static void r300_vs_output_tab_routes(struct r300_context* r300,
+ struct r300_vertex_info* vformat,
+ int* vs_output_tab)
{
struct vertex_info* vinfo = &vformat->vinfo;
- int* tab = vformat->vs_tab;
boolean pos = FALSE, psize = FALSE, fog = FALSE;
int i, texs = 0, cols = 0;
struct tgsi_shader_info* info = &r300->fs->info;
switch (info->input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
pos = TRUE;
- tab[i] = 0;
+ vs_output_tab[i] = 0;
break;
case TGSI_SEMANTIC_COLOR:
- tab[i] = 2 + cols;
+ vs_output_tab[i] = 2 + cols;
cols++;
break;
case TGSI_SEMANTIC_PSIZE:
assert(psize == FALSE);
psize = TRUE;
- tab[i] = 15;
+ vs_output_tab[i] = 15;
break;
case TGSI_SEMANTIC_FOG:
assert(fog == FALSE);
fog = TRUE;
/* Fall through */
case TGSI_SEMANTIC_GENERIC:
- tab[i] = 6 + texs;
+ vs_output_tab[i] = 6 + texs;
texs++;
break;
default:
* for HW TCL case it could be generated by vertex shader */
if (!pos) {
/* Make room for the position attribute
- * at the beginning of the tab. */
+ * at the beginning of the vs_output_tab. */
for (i = 15; i > 0; i--) {
- tab[i] = tab[i-1];
+ vs_output_tab[i] = vs_output_tab[i-1];
}
- tab[0] = 0;
+ vs_output_tab[0] = 0;
}
/* Position. */
/* Update the PSC tables for SW TCL, using Draw. */
static void r300_swtcl_vertex_psc(struct r300_context* r300,
- struct r300_vertex_info* vformat)
+ struct r300_vertex_info* vformat,
+ int* vs_output_tab)
{
struct vertex_info* vinfo = &vformat->vinfo;
- int* tab = vformat->vs_tab;
uint16_t type, swizzle;
enum pipe_format format;
unsigned i, attrib_count;
/* For each Draw attribute, route it to the fragment shader according
- * to the tab. */
+ * to the vs_output_tab. */
attrib_count = vinfo->num_attribs;
DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
for (i = 0; i < attrib_count; i++) {
DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
- " tab %d\n", vinfo->attrib[i].src_index,
+ " vs_output_tab %d\n", vinfo->attrib[i].src_index,
vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
- tab[i]);
+ vs_output_tab[i]);
}
for (i = 0; i < attrib_count; i++) {
/* Make sure we have a proper destination for our attribute. */
- assert(tab[i] != -1);
+ assert(vs_output_tab[i] != -1);
format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
/* Obtain the type of data in this attribute. */
type = r300_translate_vertex_data_type(format) |
- tab[i] << R300_DST_VEC_LOC_SHIFT;
+ vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
/* Obtain the swizzle for this attribute. Note that the default
* swizzle in the hardware is not XYZW! */
(R300_LAST_VEC << (i & 1 ? 16 : 0));
}
-/* Set up the mappings from GB to US, for RS block. */
-static void r300_update_fs_tab(struct r300_context* r300,
- struct r300_vertex_info* vformat)
-{
- struct tgsi_shader_info* info = &r300->fs->info;
- int i, cols = 0, texs = 0, cols_emitted = 0;
- int* tab = vformat->fs_tab;
-
- for (i = 0; i < 16; i++) {
- tab[i] = -1;
- }
-
- assert(info->num_inputs <= 16);
- for (i = 0; i < info->num_inputs; i++) {
- switch (info->input_semantic_name[i]) {
- case TGSI_SEMANTIC_COLOR:
- tab[i] = INTERP_LINEAR;
- cols++;
- break;
- case TGSI_SEMANTIC_POSITION:
- case TGSI_SEMANTIC_PSIZE:
- debug_printf("r300: Implementation error: Can't use "
- "pos attribs in fragshader yet!\n");
- /* Pass through for now */
- case TGSI_SEMANTIC_FOG:
- case TGSI_SEMANTIC_GENERIC:
- tab[i] = INTERP_PERSPECTIVE;
- break;
- default:
- debug_printf("r300: Unknown vertex input %d\n",
- info->input_semantic_name[i]);
- break;
- }
- }
-
- /* Now that we know where everything is... */
- DBG(r300, DBG_DRAW, "r300: fp input count: %d\n", info->num_inputs);
- for (i = 0; i < info->num_inputs; i++) {
- switch (tab[i]) {
- case INTERP_LINEAR:
- DBG(r300, DBG_DRAW, "r300: attrib: "
- "stack offset %d, color, tab %d\n",
- i, cols_emitted);
- tab[i] = cols_emitted;
- cols_emitted++;
- break;
- case INTERP_PERSPECTIVE:
- DBG(r300, DBG_DRAW, "r300: attrib: "
- "stack offset %d, texcoord, tab %d\n",
- i, cols + texs);
- tab[i] = cols + texs;
- texs++;
- break;
- case -1:
- debug_printf("r300: Implementation error: Bad fp interp!\n");
- default:
- break;
- }
- }
-
-}
-
/* Set up the RS block. This is the part of the chipset that actually does
* the rasterization of vertices into fragments. This is also the part of the
* chipset that locks up if any part of it is even slightly wrong. */
struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_vertex_info* vformat;
struct r300_rs_block* rs_block;
+ int vs_output_tab[16];
int i;
+ for (i = 0; i < 16; i++) {
+ vs_output_tab[i] = -1;
+ }
+
/*
struct r300_shader_key* key;
struct r300_shader_derived_value* value;
vformat = CALLOC_STRUCT(r300_vertex_info);
rs_block = CALLOC_STRUCT(r300_rs_block);
- for (i = 0; i < 16; i++) {
- vformat->vs_tab[i] = -1;
- vformat->fs_tab[i] = -1;
- }
-
- r300_vs_tab_routes(r300, vformat);
+ r300_vs_output_tab_routes(r300, vformat, vs_output_tab);
if (r300screen->caps->has_tcl) {
r300_vertex_psc(r300, vformat);
} else {
- r300_swtcl_vertex_psc(r300, vformat);
+ r300_swtcl_vertex_psc(r300, vformat, vs_output_tab);
}
- r300_update_fs_tab(r300, vformat);
-
r300_update_rs_block(r300, rs_block);
FREE(r300->vertex_info);