scons: Build the new glsl2 code.
authorJosé Fonseca <jfonseca@vmware.com>
Fri, 13 Aug 2010 12:55:34 +0000 (13:55 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Fri, 13 Aug 2010 12:55:34 +0000 (13:55 +0100)
SConstruct
src/gallium/targets/libgl-gdi/SConscript
src/glsl/SConscript
src/mesa/SConscript

index a187d8d1b6faba6e4cf77bb0a3f87880c1e73714..bb03e5055eadf1d73407c8d539cf78aaa2f08fc3 100644 (file)
@@ -206,28 +206,6 @@ Export('env')
 # TODO: Build several variants at the same time?
 # http://www.scons.org/wiki/SimultaneousVariantBuilds
 
-if env['platform'] != common.default_platform:
-    # GLSL code has to be built twice -- one for the host OS, another for the target OS...
-
-    host_env = Environment(
-        # options are ignored
-        # default tool is used
-        tools = ['default', 'custom'],
-        toolpath = ['#scons'], 
-        ENV = os.environ,
-    )
-
-    host_env['platform'] = common.default_platform
-    host_env['machine'] = common.default_machine
-    host_env['debug'] = env['debug']
-
-    SConscript(
-        'src/glsl/SConscript',
-        variant_dir = os.path.join(env['build'], 'host'),
-        duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
-        exports={'env':host_env},
-    )
-
 SConscript(
        'src/SConscript',
        variant_dir = env['build'],
index 144084f74f838cbda095da3ccee3243dde9e479e..12fe403f62f7339094d5c1ce9d11ef832eac1ffd 100644 (file)
@@ -17,6 +17,7 @@ if env['platform'] == 'windows':
         'user32',
         'kernel32',
         'ws2_32',
+        talloc,
     ])
 
     sources = []
index 8e18626c4049d2b4ced0a0b31b2f7ef0a1cb9360..90759275ca7cde1fe9427710dd7a4f9700a21e1d 100644 (file)
@@ -4,23 +4,69 @@ Import('*')
 
 env = env.Clone()
 
+env.Prepend(CPPPATH = [
+    '#src/mapi',
+    '#src/mesa',
+])
+
+if env['platform'] == 'windows':
+    env.Prepend(CPPPATH = ['#src/talloc'])
+
 sources = [
-    'pp/sl_pp_context.c',
-    'pp/sl_pp_define.c',
-    'pp/sl_pp_dict.c',
-    'pp/sl_pp_error.c',
-    'pp/sl_pp_expression.c',
-    'pp/sl_pp_extension.c',
-    'pp/sl_pp_if.c',
-    'pp/sl_pp_line.c',
-    'pp/sl_pp_macro.c',
-    'pp/sl_pp_pragma.c',
-    'pp/sl_pp_process.c',
-    'pp/sl_pp_purify.c',
-    'pp/sl_pp_token.c',
-    'pp/sl_pp_token_util.c',
-    'pp/sl_pp_version.c',
-    'cl/sl_cl_parse.c',
+    'glcpp/glcpp-lex.c',
+    'glcpp/glcpp-parse.c',
+    'glcpp/pp.c',
+    'ast_expr.cpp',
+    'ast_function.cpp',
+    'ast_to_hir.cpp',
+    'ast_type.cpp',
+    'builtin_function.cpp',
+    'glsl_lexer.cpp',
+    'glsl_parser.cpp',
+    'glsl_parser_extras.cpp',
+    'glsl_types.cpp',
+    'hir_field_selection.cpp',
+    'ir_algebraic.cpp',
+    'ir_basic_block.cpp',
+    'ir_clone.cpp',
+    'ir_constant_expression.cpp',
+    'ir_constant_folding.cpp',
+    'ir_constant_propagation.cpp',
+    'ir_constant_variable.cpp',
+    'ir_copy_propagation.cpp',
+    'ir.cpp',
+    'ir_dead_code.cpp',
+    'ir_dead_code_local.cpp',
+    'ir_dead_functions.cpp',
+    'ir_div_to_mul_rcp.cpp',
+    'ir_explog_to_explog2.cpp',
+    'ir_expression_flattening.cpp',
+    'ir_function_can_inline.cpp',
+    'ir_function.cpp',
+    'ir_function_inlining.cpp',
+    'ir_hierarchical_visitor.cpp',
+    'ir_hv_accept.cpp',
+    'ir_if_return.cpp',
+    'ir_if_simplification.cpp',
+    'ir_if_to_cond_assign.cpp',
+    'ir_import_prototypes.cpp',
+    'ir_mat_op_to_vec.cpp',
+    'ir_mod_to_fract.cpp',
+    'ir_print_visitor.cpp',
+    'ir_reader.cpp',
+    'ir_set_program_inouts.cpp',
+    'ir_structure_splitting.cpp',
+    'ir_sub_to_add_neg.cpp',
+    'ir_swizzle_swizzle.cpp',
+    'ir_tree_grafting.cpp',
+    'ir_validate.cpp',
+    'ir_variable.cpp',
+    'ir_variable_refcount.cpp',
+    'ir_vec_index_to_cond_assign.cpp',
+    'ir_vec_index_to_swizzle.cpp',
+    'linker.cpp',
+    'link_functions.cpp',
+    's_expression.cpp',
 ]
 
 glsl = env.ConvenienceLibrary(
@@ -30,6 +76,9 @@ glsl = env.ConvenienceLibrary(
 
 Export('glsl')
 
+# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
+Return()
+
 env = env.Clone()
 
 if env['platform'] == 'windows':
@@ -37,33 +86,16 @@ if env['platform'] == 'windows':
         'user32',
     ])
 
-env.Prepend(LIBS = [glsl])
-
-env.Program(
-    target = 'purify',
-    source = ['apps/purify.c'],
-)
+env.Prepend(LIBS = [glsl, talloc])
 
 env.Program(
-    target = 'tokenise',
-    source = ['apps/tokenise.c'],
+    target = 'glsl2',
+    source = [
+        'main.cpp',
+    ]
 )
 
 env.Program(
-    target = 'version',
-    source = ['apps/version.c'],
+    target = 'glcpp',
+    source = ['glcpp/glcpp.c'],
 )
-
-env.Program(
-    target = 'process',
-    source = ['apps/process.c'],
-)
-
-glsl_compile = env.Program(
-    target = 'compile',
-    source = ['apps/compile.c'],
-)
-
-if env['platform'] == common.default_platform:
-    # Only export the GLSL compiler when building for the host platform
-    Export('glsl_compile')
index 79e9b4553b7bfa02849c49126fbaa2c508d2da7e..5200a244f269d2f26a024cd6d574924189e5a7f5 100644 (file)
@@ -10,6 +10,7 @@ if env['platform'] != 'winddk':
        
        env.Append(CPPPATH = [
                '#/src/mapi',
+               '#/src/glsl',
                '#/src/mesa',
        ])
        
@@ -19,6 +20,7 @@ if env['platform'] != 'winddk':
                        'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 
                        'WIN32_THREADS', # use Win32 thread API
                ])       
+        env.Prepend(CPPPATH = ['#src/talloc'])
 
        #
        # Source files
@@ -200,6 +202,7 @@ if env['platform'] != 'winddk':
        program_sources = [
                'program/arbprogparse.c',
                'program/hash_table.c',
+        'program/ir_to_mesa.cpp',
                'program/lex.yy.c',
                'program/nvfragparse.c',
                'program/nvvertparse.c',
@@ -248,8 +251,7 @@ if env['platform'] != 'winddk':
                program_sources +
                vbo_sources +
                vf_sources +
-               statetracker_sources +
-               slang_sources
+               statetracker_sources
        )
 
        #
@@ -327,7 +329,7 @@ if env['platform'] != 'winddk':
                # build dir) to the include path  
                env.Append(CPPPATH = [matypes[0].dir])
 
-       SConscript('slang/library/SConscript')
+       #SConscript('slang/library/SConscript')
 
        #
        # Libraries