anv_state_pool_init(&device->surface_state_pool,
&device->surface_state_block_pool);
+ anv_bo_init_new(&device->workaround_bo, device, 1024);
+
anv_block_pool_init(&device->scratch_block_pool, device, 0x10000);
device->info = *physical_device->info;
anv_state_pool_free(&device->dynamic_state_pool, device->border_colors);
#endif
+ anv_gem_munmap(device->workaround_bo.map, device->workaround_bo.size);
+ anv_gem_close(device, device->workaround_bo.gem_handle);
+
anv_bo_pool_finish(&device->batch_bo_pool);
anv_state_pool_finish(&device->dynamic_state_pool);
anv_block_pool_finish(&device->dynamic_state_block_pool);
struct anv_block_pool surface_state_block_pool;
struct anv_state_pool surface_state_pool;
+ struct anv_bo workaround_bo;
+
struct anv_meta_state meta_state;
struct anv_state border_colors;
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
}
+ if (cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_VERTEX_BIT ||
+ cmd_buffer->state.push_constants_dirty & VK_SHADER_STAGE_VERTEX_BIT) {
+ /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
+ *
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth
+ * stall needs to be sent just prior to any 3DSTATE_VS,
+ * 3DSTATE_URB_VS, 3DSTATE_CONSTANT_VS,
+ * 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one
+ * PIPE_CONTROL needs to be sent before any combination of VS
+ * associated 3DSTATE."
+ */
+ anv_batch_emit(&cmd_buffer->batch, GEN7_PIPE_CONTROL,
+ .DepthStallEnable = true,
+ .PostSyncOperation = WriteImmediateData,
+ .Address = { &cmd_buffer->device->workaround_bo, 0 });
+ }
+
if (cmd_buffer->state.descriptors_dirty)
anv_flush_descriptor_sets(cmd_buffer);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_DS, .DSFunctionEnable = false);
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
+ /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
+ *
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
+ * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
+ * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
+ * needs to be sent before any combination of VS associated 3DSTATE."
+ */
+ anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL,
+ .DepthStallEnable = true,
+ .PostSyncOperation = WriteImmediateData,
+ .Address = { &device->workaround_bo, 0 });
+
anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
.ConstantBufferOffset = 0,
.ConstantBufferSize = 4);