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gallium/docs: s/convensions/conventions/
author
Brian Paul
<brianp@vmware.com>
Tue, 2 Feb 2010 23:20:26 +0000
(16:20 -0700)
committer
Brian Paul
<brianp@vmware.com>
Tue, 2 Feb 2010 23:20:26 +0000
(16:20 -0700)
src/gallium/docs/source/tgsi.rst
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diff --git
a/src/gallium/docs/source/tgsi.rst
b/src/gallium/docs/source/tgsi.rst
index 5b0da6b4d746e94257cebe1e94a5e592e2fcdbb6..4baf176fd9b79ab8edfd0e9174d3af7f481825af 100644
(file)
--- a/
src/gallium/docs/source/tgsi.rst
+++ b/
src/gallium/docs/source/tgsi.rst
@@
-1449,7
+1449,7
@@
Texture Sampling and Texture Formats
This table shows how texture image components are returned as (x,y,z,w)
tuples by TGSI texture instructions, such as TEX, TXD, and TXP.
-For reference, OpenGL and Direct3D conven
s
ions are shown as well.
+For reference, OpenGL and Direct3D conven
t
ions are shown as well.
+--------------------+--------------+--------------------+--------------+
| Texture Components | Gallium | OpenGL | Direct3D 9 |