* \author Karl Rasche
*/
+ /**
+ Notes on program parameters, etc.
+
+ The instructions we emit will use six kinds of source registers:
+
+ PROGRAM_INPUT - input registers
+ PROGRAM_TEMPORARY - temp registers
+ PROGRAM_ADDRESS - address/indirect register
+ PROGRAM_SAMPLER - texture sampler
+ PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
+ PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
+ + a state variable, like "state.fog.color", or
+ + a pointer to a "program.local[k]" parameter, or
+ + a pointer to a "program.env[k]" parameter
+
+ Basically, all the program.local[] and program.env[] values will get mapped
+ into the unified gl_program->Parameters array. This solves the problem of
+ having three separate program parameter arrays.
+ */
+
+
#include "main/glheader.h"
#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
#include "program.h"