/* Call out to Midgard compiler given the above NIR */
- midgard_program program = {
+ panfrost_program program = {
.alpha_ref = state->alpha_state.ref_value
};
/* Compile the built shader */
- midgard_program program;
+ panfrost_program program;
midgard_compile_shader_nir(shader, &program, true, rt, screen->gpu_id, false);
/* Allow us to patch later */
libpanfrost_bifrost = static_library(
'panfrost_bifrost',
[libpanfrost_bifrost_files, bifrost_nir_algebraic_c],
- include_directories : [inc_common, inc_include, inc_src],
+ include_directories : [inc_common, inc_include, inc_src, inc_panfrost_hw],
dependencies: [idep_nir],
link_with: [libpanfrost_util],
c_args : [c_vis_args, no_override_init_args],
}
int
-midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb)
+midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb)
{
struct util_dynarray *compiled = &program->compiled;
#include "compiler/nir/nir.h"
#include "util/u_dynarray.h"
#include "panfrost-job.h"
-
-/* Define the general compiler entry point */
-
-#define MAX_SYSVAL_COUNT 32
-
-/* Allow 2D of sysval IDs, while allowing nonparametric sysvals to equal
- * their class for equal comparison */
-
-#define PAN_SYSVAL(type, no) (((no) << 16) | PAN_SYSVAL_##type)
-#define PAN_SYSVAL_TYPE(sysval) ((sysval) & 0xffff)
-#define PAN_SYSVAL_ID(sysval) ((sysval) >> 16)
-
-/* Define some common types. We start at one for easy indexing of hash
- * tables internal to the compiler */
-
-enum {
- PAN_SYSVAL_VIEWPORT_SCALE = 1,
- PAN_SYSVAL_VIEWPORT_OFFSET = 2,
- PAN_SYSVAL_TEXTURE_SIZE = 3,
- PAN_SYSVAL_SSBO = 4,
- PAN_SYSVAL_NUM_WORK_GROUPS = 5,
- PAN_SYSVAL_SAMPLER = 7,
-};
-
-#define PAN_TXS_SYSVAL_ID(texidx, dim, is_array) \
- ((texidx) | ((dim) << 7) | ((is_array) ? (1 << 9) : 0))
-
-#define PAN_SYSVAL_ID_TO_TXS_TEX_IDX(id) ((id) & 0x7f)
-#define PAN_SYSVAL_ID_TO_TXS_DIM(id) (((id) >> 7) & 0x3)
-#define PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(id) !!((id) & (1 << 9))
-
-/* Special attribute slots for vertex builtins. Sort of arbitrary but let's be
- * consistent with the blob so we can compare traces easier. */
-
-enum {
- PAN_VERTEX_ID = 16,
- PAN_INSTANCE_ID = 17,
- PAN_MAX_ATTRIBUTE
-};
-
-typedef struct {
- int work_register_count;
- int uniform_count;
- int uniform_cutoff;
-
- /* Prepended before uniforms, mapping to SYSVAL_ names for the
- * sysval */
-
- unsigned sysval_count;
- unsigned sysvals[MAX_SYSVAL_COUNT];
-
- unsigned varyings[32];
- enum mali_format varying_type[32];
-
- /* Boolean properties of the program */
- bool writes_point_size;
-
- int first_tag;
-
- struct util_dynarray compiled;
-
- /* For a blend shader using a constant color -- patch point. If
- * negative, there's no constant. */
-
- int blend_patch_offset;
-
- /* The number of bytes to allocate per-thread for Thread Local Storage
- * (register spilling), or zero if no spilling is used */
- unsigned tls_size;
-
- /* IN: For a fragment shader with a lowered alpha test, the ref value */
- float alpha_ref;
-} midgard_program;
+#include "panfrost/util/pan_ir.h"
int
-midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb);
+midgard_compile_shader_nir(nir_shader *nir, panfrost_program *program, bool is_blend, unsigned blend_rt, unsigned gpu_id, bool shaderdb);
/* NIR options are shared between the standalone compiler and the online
* compiler. Defining it here is the simplest, though maybe not the Right
libpanfrost_util = static_library(
'panfrost_util',
[libpanfrost_util_files],
- include_directories : [inc_common],
+ include_directories : [inc_common, inc_panfrost_hw],
c_args : [c_vis_args, no_override_init_args],
cpp_args : [cpp_vis_args],
build_by_default : false,
#define __PAN_IR_H
#include <stdint.h>
+#include "panfrost-job.h"
+#include "util/u_dynarray.h"
+
+/* Define the general compiler entry point */
+
+#define MAX_SYSVAL_COUNT 32
+
+/* Allow 2D of sysval IDs, while allowing nonparametric sysvals to equal
+ * their class for equal comparison */
+
+#define PAN_SYSVAL(type, no) (((no) << 16) | PAN_SYSVAL_##type)
+#define PAN_SYSVAL_TYPE(sysval) ((sysval) & 0xffff)
+#define PAN_SYSVAL_ID(sysval) ((sysval) >> 16)
+
+/* Define some common types. We start at one for easy indexing of hash
+ * tables internal to the compiler */
+
+enum {
+ PAN_SYSVAL_VIEWPORT_SCALE = 1,
+ PAN_SYSVAL_VIEWPORT_OFFSET = 2,
+ PAN_SYSVAL_TEXTURE_SIZE = 3,
+ PAN_SYSVAL_SSBO = 4,
+ PAN_SYSVAL_NUM_WORK_GROUPS = 5,
+ PAN_SYSVAL_SAMPLER = 7,
+};
+
+#define PAN_TXS_SYSVAL_ID(texidx, dim, is_array) \
+ ((texidx) | ((dim) << 7) | ((is_array) ? (1 << 9) : 0))
+
+#define PAN_SYSVAL_ID_TO_TXS_TEX_IDX(id) ((id) & 0x7f)
+#define PAN_SYSVAL_ID_TO_TXS_DIM(id) (((id) >> 7) & 0x3)
+#define PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(id) !!((id) & (1 << 9))
+
+/* Special attribute slots for vertex builtins. Sort of arbitrary but let's be
+ * consistent with the blob so we can compare traces easier. */
+
+enum {
+ PAN_VERTEX_ID = 16,
+ PAN_INSTANCE_ID = 17,
+ PAN_MAX_ATTRIBUTE
+};
+
+typedef struct {
+ int work_register_count;
+ int uniform_count;
+ int uniform_cutoff;
+
+ /* Prepended before uniforms, mapping to SYSVAL_ names for the
+ * sysval */
+
+ unsigned sysval_count;
+ unsigned sysvals[MAX_SYSVAL_COUNT];
+
+ unsigned varyings[32];
+ enum mali_format varying_type[32];
+
+ /* Boolean properties of the program */
+ bool writes_point_size;
+
+ int first_tag;
+
+ struct util_dynarray compiled;
+
+ /* For a blend shader using a constant color -- patch point. If
+ * negative, there's no constant. */
+
+ int blend_patch_offset;
+
+ /* The number of bytes to allocate per-thread for Thread Local Storage
+ * (register spilling), or zero if no spilling is used */
+ unsigned tls_size;
+
+ /* IN: For a fragment shader with a lowered alpha test, the ref value */
+ float alpha_ref;
+} panfrost_program;
uint16_t
pan_to_bytemask(unsigned bytes, unsigned mask);