Uniforms declared as uniform blocks are stored in ubo surfaces and need to
be pulled from the geometry shader program so make sure we upload them first
and do the same for pull constants.
This fixes all piglit tests that use uniform blocks:
bin/shader_runner tests/spec/glsl-1.50/uniform_buffer/gs-*
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
*/
&brw_vs_pull_constants,
&brw_vs_ubo_surfaces,
+ &brw_gs_pull_constants,
+ &brw_gs_ubo_surfaces,
&brw_wm_pull_constants,
&brw_wm_ubo_surfaces,
&gen6_renderbuffer_surfaces,