if (ctx->Extensions.EXT_texture_filter_anisotropic)
len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+ /* some applications check this for NPOT support */
if (ctx->Extensions.ARB_texture_non_power_of_two)
len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
+
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+ if (ctx->Extensions.EXT_texture_lod_bias)
+ len += append_extension(&str, "GL_EXT_texture_lod_bias");
+ if (ctx->Extensions.EXT_blend_minmax)
+ len += append_extension(&str, "GL_EXT_blend_minmax");
if (ctx->Extensions.EXT_multi_draw_arrays)
len += append_extension(&str, "GL_EXT_multi_draw_arrays");
{
size_t len = 0;
- /* Core additions */
- len += append_extension(&str, "GL_OES_single_precision");
-
- /* Required extensions */
len += append_extension(&str, "GL_OES_compressed_paletted_texture");
if (ctx->Extensions.ARB_framebuffer_object) {
- len += append_extension(&str, "GL_OES_framebuffer_object");
len += append_extension(&str, "GL_OES_depth24");
len += append_extension(&str, "GL_OES_depth32");
len += append_extension(&str, "GL_OES_fbo_render_mipmap");
len += append_extension(&str, "GL_OES_rgb8_rgba8");
len += append_extension(&str, "GL_OES_stencil1");
len += append_extension(&str, "GL_OES_stencil4");
- len += append_extension(&str, "GL_OES_stencil8");
}
if (ctx->Extensions.EXT_vertex_array)
if (ctx->Extensions.ARB_fragment_shader)
len += append_extension(&str, "GL_OES_standard_derivatives");
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ len += append_extension(&str, "GL_EXT_texture_compression_dxt1");
+ if (ctx->Extensions.EXT_blend_minmax)
+ len += append_extension(&str, "GL_EXT_blend_minmax");
if (ctx->Extensions.EXT_multi_draw_arrays)
len += append_extension(&str, "GL_EXT_multi_draw_arrays");