static void r200Viewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
+ (void) x;
+ (void) y;
+ (void) width;
+ (void) height;
+
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.
*/
r200UpdateWindow( ctx );
- radeon_viewport(ctx, x, y, width, height);
+ radeon_viewport(ctx);
}
static void r200DepthRange( struct gl_context *ctx, GLclampd nearval,
radeonSetCliprects(radeon);
}
-void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height)
+void radeon_viewport(struct gl_context *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
__DRIcontext *driContext = radeon->dri.context;
void radeon_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
void radeonDrawBuffer( struct gl_context *ctx, GLenum mode );
void radeonReadBuffer( struct gl_context *ctx, GLenum mode );
-void radeon_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height);
+void radeon_viewport(struct gl_context *ctx);
void radeon_fbo_init(struct radeon_context *radeon);
void
radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
static void radeonViewport( struct gl_context *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
+ (void) x;
+ (void) y;
+ (void) width;
+ (void) height;
+
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.
*/
radeonUpdateWindow( ctx );
- radeon_viewport(ctx, x, y, width, height);
+ radeon_viewport(ctx);
}
static void radeonDepthRange( struct gl_context *ctx, GLclampd nearval,