assert(__ogl_framework_api);
/* to update:
- * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c && echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(__ogl_framework_api, dlsym(handle, "gl\1"))\;:'
+ * for f in $(grep SET_ ../../mesa/main/glapidispatch.h | grep INLINE | sed 's:^.*\(SET_[^(]*\)(.*$:\1:' | sort -u); do grep -q "$f(" apple_glapi.c || echo $f ; done | sed 's:SET_\(.*\)$: SET_\1(__ogl_framework_api, dlsym(handle, "gl\1"))\;:'
*/
SET_Accum(__ogl_framework_api, dlsym(handle, "glAccum"));
SET_TexGenfv(__ogl_framework_api, dlsym(handle, "glTexGenfv"));
SET_TexGeni(__ogl_framework_api, dlsym(handle, "glTexGeni"));
SET_TexGeniv(__ogl_framework_api, dlsym(handle, "glTexGeniv"));
-
- /* Pointer Incompatability:
- * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h
- * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- *
- * and it's a GLint in glx/glapitable.h and according to the man page
- * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
- *
- * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D
- */
-
SET_TexImage1D(__ogl_framework_api, dlsym(handle, "glTexImage1D"));
SET_TexImage2D(__ogl_framework_api, dlsym(handle, "glTexImage2D"));
SET_TexImage3D(__ogl_framework_api, dlsym(handle, "glTexImage3D"));
/* GL_VERSION_2_0 */
SET_AttachShader(__ogl_framework_api, dlsym(handle, "glAttachShader"));
+ SET_CreateProgram(__ogl_framework_api, dlsym(handle, "glCreateProgram"));
+ SET_CreateShader(__ogl_framework_api, dlsym(handle, "glCreateShader"));
+ SET_DeleteProgram(__ogl_framework_api, dlsym(handle, "glDeleteProgram"));
SET_DeleteShader(__ogl_framework_api, dlsym(handle, "glDeleteShader"));
SET_DetachShader(__ogl_framework_api, dlsym(handle, "glDetachShader"));
SET_GetAttachedShaders(__ogl_framework_api, dlsym(handle, "glGetAttachedShaders"));
+ SET_GetProgramiv(__ogl_framework_api, dlsym(handle, "glGetProgramiv"));
SET_GetProgramInfoLog(__ogl_framework_api, dlsym(handle, "glGetProgramInfoLog"));
SET_GetShaderInfoLog(__ogl_framework_api, dlsym(handle, "glGetShaderInfoLog"));
SET_GetShaderiv(__ogl_framework_api, dlsym(handle, "glGetShaderiv"));
+ SET_IsProgram(__ogl_framework_api, dlsym(handle, "glIsProgram"));
SET_IsShader(__ogl_framework_api, dlsym(handle, "glIsShader"));
SET_StencilFuncSeparate(__ogl_framework_api, dlsym(handle, "glStencilFuncSeparate"));
SET_StencilMaskSeparate(__ogl_framework_api, dlsym(handle, "glStencilMaskSeparate"));
SET_UniformMatrix4x2fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x2fv"));
SET_UniformMatrix4x3fv(__ogl_framework_api, dlsym(handle, "glUniformMatrix4x3fv"));
+ /* GL_VERSION_3_0 */
+ SET_ClampColor(__ogl_framework_api, dlsym(handle, "glClampColor"));
+ SET_ClearBufferfi(__ogl_framework_api, dlsym(handle, "glClearBufferfi"));
+ SET_ClearBufferfv(__ogl_framework_api, dlsym(handle, "glClearBufferfv"));
+ SET_ClearBufferiv(__ogl_framework_api, dlsym(handle, "glClearBufferiv"));
+ SET_ClearBufferuiv(__ogl_framework_api, dlsym(handle, "glClearBufferuiv"));
+ SET_GetStringi(__ogl_framework_api, dlsym(handle, "glGetStringi"));
+
+ /* GL_VERSION_3_1 */
+ SET_TexBuffer(__ogl_framework_api, dlsym(handle, "glTexBuffer"));
+
+ /* GL_VERSION_3_2 */
+ SET_FramebufferTexture(__ogl_framework_api, dlsym(handle, "glFramebufferTexture"));
+ SET_GetBufferParameteri64v(__ogl_framework_api, dlsym(handle, "glGetBufferParameteri64v"));
+ SET_GetInteger64i_v(__ogl_framework_api, dlsym(handle, "glGetInteger64i_v"));
+
/* GL_APPLE_vertex_array_object */
SET_BindVertexArrayAPPLE(__ogl_framework_api, dlsym(handle, "glBindVertexArrayAPPLE"));
SET_DeleteVertexArraysAPPLE(__ogl_framework_api, dlsym(handle, "glDeleteVertexArraysAPPLE"));
SET_ProgramEnvParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramEnvParameters4fvEXT"));
SET_ProgramLocalParameters4fvEXT(__ogl_framework_api, dlsym(handle, "glProgramLocalParameters4fvEXT"));
- /* Pointer Incompatability:
- * This warning can be safely ignored. OpenGL.framework adds const to the
- * two pointers.
- *
- * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
- *
- * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
- */
-
/* GL_EXT_multi_draw_arrays */
SET_MultiDrawArraysEXT(__ogl_framework_api, (void *)dlsym(handle, "glMultiDrawArraysEXT"));
SET_MultiDrawElementsEXT(__ogl_framework_api, dlsym(handle, "glMultiDrawElementsEXT"));
SET_PixelTexGenParameterivSGIS(__ogl_framework_api, dlsym(handle, "glPixelTexGenParameterivSGIS"));
SET_PixelTexGenSGIX(__ogl_framework_api, dlsym(handle, "glPixelTexGenSGIX"));
+ /* GL_EXT_separate_shader_objects */
+ SET_ActiveProgramEXT(__ogl_framework_api, dlsym(handle, "glActiveProgramEXT"));
+ SET_CreateShaderProgramEXT(__ogl_framework_api, dlsym(handle, "glCreateShaderProgramEXT"));
+ SET_UseShaderProgramEXT(__ogl_framework_api, dlsym(handle, "glUseShaderProgramEXT"));
+
+ /* GL_NV_conditional_render */
+ SET_BeginConditionalRenderNV(__ogl_framework_api, dlsym(handle, "glBeginConditionalRenderNV"));
+ SET_EndConditionalRenderNV(__ogl_framework_api, dlsym(handle, "glEndConditionalRenderNV"));
+
+ /* GL_EXT_transform_feedback */
+ SET_BeginTransformFeedbackEXT(__ogl_framework_api, dlsym(handle, "glBeginTransformFeedbackEXT"));
+ SET_EndTransformFeedbackEXT(__ogl_framework_api, dlsym(handle, "glEndTransformFeedbackEXT"));
+ SET_BindBufferBaseEXT(__ogl_framework_api, dlsym(handle, "glBindBufferBaseEXT"));
+ SET_BindBufferOffsetEXT(__ogl_framework_api, dlsym(handle, "glBindBufferOffsetEXT"));
+ SET_BindBufferRangeEXT(__ogl_framework_api, dlsym(handle, "glBindBufferRangeEXT"));
+ SET_TransformFeedbackVaryingsEXT(__ogl_framework_api, dlsym(handle, "glTransformFeedbackVaryingsEXT"));
+ SET_GetTransformFeedbackVaryingEXT(__ogl_framework_api, dlsym(handle, "glGetTransformFeedbackVaryingEXT"));
+
+ /* GL_EXT_gpu_shader4 */
+ SET_BindFragDataLocationEXT(__ogl_framework_api, dlsym(handle, "glBindFragDataLocationEXT"));
+ SET_GetFragDataLocationEXT(__ogl_framework_api, dlsym(handle, "glGetFragDataLocationEXT"));
+ SET_GetUniformuivEXT(__ogl_framework_api, dlsym(handle, "glGetUniformuivEXT"));
+ SET_Uniform1uiEXT(__ogl_framework_api, dlsym(handle, "glUniform1uiEXT"));
+ SET_Uniform1uivEXT(__ogl_framework_api, dlsym(handle, "glUniform1uivEXT"));
+ SET_Uniform2uiEXT(__ogl_framework_api, dlsym(handle, "glUniform2uiEXT"));
+ SET_Uniform2uivEXT(__ogl_framework_api, dlsym(handle, "glUniform2uivEXT"));
+ SET_Uniform3uiEXT(__ogl_framework_api, dlsym(handle, "glUniform3uiEXT"));
+ SET_Uniform3uivEXT(__ogl_framework_api, dlsym(handle, "glUniform3uivEXT"));
+ SET_Uniform4uiEXT(__ogl_framework_api, dlsym(handle, "glUniform4uiEXT"));
+ SET_Uniform4uivEXT(__ogl_framework_api, dlsym(handle, "glUniform4uivEXT"));
+
+ /* GL_ARB_sampler_objects */
+ SET_BindSampler(__ogl_framework_api, dlsym(handle, "glBindSampler"));
+ SET_DeleteSamplers(__ogl_framework_api, dlsym(handle, "glDeleteSamplers"));
+ SET_GenSamplers(__ogl_framework_api, dlsym(handle, "glGenSamplers"));
+ SET_GetSamplerParameterIiv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameterIiv"));
+ SET_GetSamplerParameterIuiv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameterIuiv"));
+ SET_GetSamplerParameterfv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameterfv"));
+ SET_GetSamplerParameteriv(__ogl_framework_api, dlsym(handle, "glGetSamplerParameteriv"));
+ SET_IsSampler(__ogl_framework_api, dlsym(handle, "glIsSampler"));
+ SET_SamplerParameterIiv(__ogl_framework_api, dlsym(handle, "glSamplerParameterIiv"));
+ SET_SamplerParameterIuiv(__ogl_framework_api, dlsym(handle, "glSamplerParameterIuiv"));
+ SET_SamplerParameterf(__ogl_framework_api, dlsym(handle, "glSamplerParameterf"));
+ SET_SamplerParameterfv(__ogl_framework_api, dlsym(handle, "glSamplerParameterfv"));
+ SET_SamplerParameteri(__ogl_framework_api, dlsym(handle, "glSamplerParameteri"));
+ SET_SamplerParameteriv(__ogl_framework_api, dlsym(handle, "glSamplerParameteriv"));
+
+ /* GL_ARB_transform_feedback2 */
+ SET_BindTransformFeedback(__ogl_framework_api, dlsym(handle, "glBindTransformFeedback"));
+ SET_DeleteTransformFeedbacks(__ogl_framework_api, dlsym(handle, "glDeleteTransformFeedbacks"));
+ SET_DrawTransformFeedback(__ogl_framework_api, dlsym(handle, "glDrawTransformFeedback"));
+ SET_GenTransformFeedbacks(__ogl_framework_api, dlsym(handle, "glGenTransformFeedbacks"));
+ SET_IsTransformFeedback(__ogl_framework_api, dlsym(handle, "glIsTransformFeedback"));
+ SET_PauseTransformFeedback(__ogl_framework_api, dlsym(handle, "glPauseTransformFeedback"));
+ SET_ResumeTransformFeedback(__ogl_framework_api, dlsym(handle, "glResumeTransformFeedback"));
+
+ /* GL_ARB_vertex_array_object */
+ SET_BindVertexArray(__ogl_framework_api, dlsym(handle, "glBindVertexArray"));
+ SET_GenVertexArrays(__ogl_framework_api, dlsym(handle, "glGenVertexArrays"));
+
+ /* GL_ARB_draw_buffers_blend */
+ SET_BlendEquationSeparateiARB(__ogl_framework_api, dlsym(handle, "glBlendEquationSeparateiARB"));
+ SET_BlendEquationiARB(__ogl_framework_api, dlsym(handle, "glBlendEquationiARB"));
+ SET_BlendFuncSeparateiARB(__ogl_framework_api, dlsym(handle, "glBlendFuncSeparateiARB"));
+ SET_BlendFunciARB(__ogl_framework_api, dlsym(handle, "glBlendFunciARB"));
+
+ /* GL_APPLE_flush_buffer_range */
+ SET_BufferParameteriAPPLE(__ogl_framework_api, dlsym(handle, "glBufferParameteriAPPLE"));
+ SET_FlushMappedBufferRangeAPPLE(__ogl_framework_api, dlsym(handle, "glFlushMappedBufferRangeAPPLE"));
+
+ /* GL_ARB_color_buffer_float */
+ SET_ClampColorARB(__ogl_framework_api, dlsym(handle, "glClampColorARB"));
+
+ /* GL_EXT_texture_integer */
+ SET_ClearColorIiEXT(__ogl_framework_api, dlsym(handle, "glClearColorIiEXT"));
+ SET_ClearColorIuiEXT(__ogl_framework_api, dlsym(handle, "glClearColorIuiEXT"));
+ SET_TexParameterIivEXT(__ogl_framework_api, dlsym(handle, "glTexParameterIivEXT"));
+ SET_TexParameterIuivEXT(__ogl_framework_api, dlsym(handle, "glTexParameterIuivEXT"));
+ SET_GetTexParameterIivEXT(__ogl_framework_api, dlsym(handle, "glGetTexParameterIivEXT"));
+ SET_GetTexParameterIuivEXT(__ogl_framework_api, dlsym(handle, "glGetTexParameterIuivEXT"));
+
+ /* GL_ARB_ES2_compatibility */
+ SET_ClearDepthf(__ogl_framework_api, dlsym(handle, "glClearDepthf"));
+ SET_DepthRangef(__ogl_framework_api, dlsym(handle, "glDepthRangef"));
+ SET_GetShaderPrecisionFormat(__ogl_framework_api, dlsym(handle, "glGetShaderPrecisionFormat"));
+ SET_ReleaseShaderCompiler(__ogl_framework_api, dlsym(handle, "glReleaseShaderCompiler"));
+ SET_ShaderBinary(__ogl_framework_api, dlsym(handle, "glShaderBinary"));
+
+ /* GL_EXT_draw_buffers2 */
+ SET_ColorMaskIndexedEXT(__ogl_framework_api, dlsym(handle, "glColorMaskIndexedEXT"));
+ SET_DisableIndexedEXT(__ogl_framework_api, dlsym(handle, "glDisableIndexedEXT"));
+ SET_EnableIndexedEXT(__ogl_framework_api, dlsym(handle, "glEnableIndexedEXT"));
+ SET_GetBooleanIndexedvEXT(__ogl_framework_api, dlsym(handle, "glGetBooleanIndexedvEXT"));
+ SET_GetIntegerIndexedvEXT(__ogl_framework_api, dlsym(handle, "glGetIntegerIndexedvEXT"));
+ SET_IsEnabledIndexedEXT(__ogl_framework_api, dlsym(handle, "glIsEnabledIndexedEXT"));
+
+ /* GL_ARB_draw_instanced */
+ SET_DrawArraysInstancedARB(__ogl_framework_api, dlsym(handle, "glDrawArraysInstancedARB"));
+ SET_DrawElementsInstancedARB(__ogl_framework_api, dlsym(handle, "glDrawElementsInstancedARB"));
+
+ /* GL_ARB_geometry_shader4 */
+ SET_FramebufferTextureARB(__ogl_framework_api, dlsym(handle, "glFramebufferTextureARB"));
+ SET_FramebufferTextureFaceARB(__ogl_framework_api, dlsym(handle, "glFramebufferTextureFaceARB"));
+ SET_ProgramParameteriARB(__ogl_framework_api, dlsym(handle, "glProgramParameteriARB"));
+
+ /* GL_ARB_sync */
+ SET_ClientWaitSync(__ogl_framework_api, dlsym(handle, "glClientWaitSync"));
+ SET_DeleteSync(__ogl_framework_api, dlsym(handle, "glDeleteSync"));
+ SET_FenceSync(__ogl_framework_api, dlsym(handle, "glFenceSync"));
+ SET_GetInteger64v(__ogl_framework_api, dlsym(handle, "glGetInteger64v"));
+ SET_GetSynciv(__ogl_framework_api, dlsym(handle, "glGetSynciv"));
+ SET_IsSync(__ogl_framework_api, dlsym(handle, "glIsSync"));
+ SET_WaitSync(__ogl_framework_api, dlsym(handle, "glWaitSync"));
+
+ /* GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(__ogl_framework_api, dlsym(handle, "glCopyBufferSubData"));
+
+ /* GL_ARB_draw_elements_base_vertex */
+ SET_DrawElementsBaseVertex(__ogl_framework_api, dlsym(handle, "glDrawElementsBaseVertex"));
+ SET_DrawElementsInstancedBaseVertex(__ogl_framework_api, dlsym(handle, "glDrawElementsInstancedBaseVertex"));
+ SET_DrawRangeElementsBaseVertex(__ogl_framework_api, dlsym(handle, "glDrawRangeElementsBaseVertex"));
+ SET_MultiDrawElementsBaseVertex(__ogl_framework_api, dlsym(handle, "glMultiDrawElementsBaseVertex"));
+
+ /* GL_ARB_map_buffer_range */
+ SET_FlushMappedBufferRange(__ogl_framework_api, dlsym(handle, "glFlushMappedBufferRange"));
+ SET_MapBufferRange(__ogl_framework_api, dlsym(handle, "glMapBufferRange"));
+
+ /* GL_ARB_robustness */
+ SET_GetGraphicsResetStatusARB(__ogl_framework_api, dlsym(handle, "glGetGraphicsResetStatusARB"));
+ SET_GetnColorTableARB(__ogl_framework_api, dlsym(handle, "glGetnColorTableARB"));
+ SET_GetnCompressedTexImageARB(__ogl_framework_api, dlsym(handle, "glGetnCompressedTexImageARB"));
+ SET_GetnConvolutionFilterARB(__ogl_framework_api, dlsym(handle, "glGetnConvolutionFilterARB"));
+ SET_GetnHistogramARB(__ogl_framework_api, dlsym(handle, "glGetnHistogramARB"));
+ SET_GetnMapdvARB(__ogl_framework_api, dlsym(handle, "glGetnMapdvARB"));
+ SET_GetnMapfvARB(__ogl_framework_api, dlsym(handle, "glGetnMapfvARB"));
+ SET_GetnMapivARB(__ogl_framework_api, dlsym(handle, "glGetnMapivARB"));
+ SET_GetnMinmaxARB(__ogl_framework_api, dlsym(handle, "glGetnMinmaxARB"));
+ SET_GetnPixelMapfvARB(__ogl_framework_api, dlsym(handle, "glGetnPixelMapfvARB"));
+ SET_GetnPixelMapuivARB(__ogl_framework_api, dlsym(handle, "glGetnPixelMapuivARB"));
+ SET_GetnPixelMapusvARB(__ogl_framework_api, dlsym(handle, "glGetnPixelMapusvARB"));
+ SET_GetnPolygonStippleARB(__ogl_framework_api, dlsym(handle, "glGetnPolygonStippleARB"));
+ SET_GetnSeparableFilterARB(__ogl_framework_api, dlsym(handle, "glGetnSeparableFilterARB"));
+ SET_GetnTexImageARB(__ogl_framework_api, dlsym(handle, "glGetnTexImageARB"));
+ SET_GetnUniformdvARB(__ogl_framework_api, dlsym(handle, "glGetnUniformdvARB"));
+ SET_GetnUniformfvARB(__ogl_framework_api, dlsym(handle, "glGetnUniformfvARB"));
+ SET_GetnUniformivARB(__ogl_framework_api, dlsym(handle, "glGetnUniformivARB"));
+ SET_GetnUniformuivARB(__ogl_framework_api, dlsym(handle, "glGetnUniformuivARB"));
+ SET_ReadnPixelsARB(__ogl_framework_api, dlsym(handle, "glReadnPixelsARB"));
+
+ /* GL_APPLE_object_purgeable */
+ SET_GetObjectParameterivAPPLE(__ogl_framework_api, dlsym(handle, "glGetObjectParameterivAPPLE"));
+ SET_ObjectPurgeableAPPLE(__ogl_framework_api, dlsym(handle, "glObjectPurgeableAPPLE"));
+ SET_ObjectUnpurgeableAPPLE(__ogl_framework_api, dlsym(handle, "glObjectUnpurgeableAPPLE"));
+
+ /* GL_ATI_envmap_bumpmap */
+ SET_GetTexBumpParameterfvATI(__ogl_framework_api, dlsym(handle, "glGetTexBumpParameterfvATI"));
+ SET_GetTexBumpParameterivATI(__ogl_framework_api, dlsym(handle, "glGetTexBumpParameterivATI"));
+ SET_TexBumpParameterfvATI(__ogl_framework_api, dlsym(handle, "glTexBumpParameterfvATI"));
+ SET_TexBumpParameterivATI(__ogl_framework_api, dlsym(handle, "glTexBumpParameterivATI"));
+
+ /* GL_APPLE_texture_range */
+ SET_GetTexParameterPointervAPPLE(__ogl_framework_api, dlsym(handle, "glGetTexParameterPointervAPPLE"));
+ SET_TextureRangeAPPLE(__ogl_framework_api, dlsym(handle, "glTextureRangeAPPLE"));
+
+ /* GL_NV_vertex_program4 */
+ SET_GetVertexAttribIivEXT(__ogl_framework_api, dlsym(handle, "glGetVertexAttribIivEXT"));
+ SET_GetVertexAttribIuivEXT(__ogl_framework_api, dlsym(handle, "glGetVertexAttribIuivEXT"));
+ SET_VertexAttribDivisor(__ogl_framework_api, dlsym(handle, "glVertexAttribDivisor"));
+ SET_VertexAttribDivisorARB(__ogl_framework_api, dlsym(handle, "glVertexAttribDivisorARB"));
+ SET_VertexAttribI1iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1iEXT"));
+ SET_VertexAttribI1ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1ivEXT"));
+ SET_VertexAttribI1uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1uiEXT"));
+ SET_VertexAttribI1uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI1uivEXT"));
+ SET_VertexAttribI2iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2iEXT"));
+ SET_VertexAttribI2ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2ivEXT"));
+ SET_VertexAttribI2uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2uiEXT"));
+ SET_VertexAttribI2uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI2uivEXT"));
+ SET_VertexAttribI3iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3iEXT"));
+ SET_VertexAttribI3ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3ivEXT"));
+ SET_VertexAttribI3uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3uiEXT"));
+ SET_VertexAttribI3uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI3uivEXT"));
+ SET_VertexAttribI4bvEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4bvEXT"));
+ SET_VertexAttribI4iEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4iEXT"));
+ SET_VertexAttribI4ivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4ivEXT"));
+ SET_VertexAttribI4svEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4svEXT"));
+ SET_VertexAttribI4ubvEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4ubvEXT"));
+ SET_VertexAttribI4uiEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4uiEXT"));
+ SET_VertexAttribI4uivEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4uivEXT"));
+ SET_VertexAttribI4usvEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribI4usvEXT"));
+ SET_VertexAttribIPointerEXT(__ogl_framework_api, dlsym(handle, "glVertexAttribIPointerEXT"));
+
+ /* GL_NV_primitive_restart */
+ SET_PrimitiveRestartIndexNV(__ogl_framework_api, dlsym(handle, "glPrimitiveRestartIndexNV"));
+ SET_PrimitiveRestartNV(__ogl_framework_api, dlsym(handle, "glPrimitiveRestartNV"));
+
+ /* GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(__ogl_framework_api, dlsym(handle, "glProvokingVertexEXT"));
+
+ /* GL_ARB_texture_buffer_object */
+ SET_TexBufferARB(__ogl_framework_api, dlsym(handle, "glTexBufferARB"));
+
+ /* GL_NV_texture_barrier */
+ SET_TextureBarrierNV(__ogl_framework_api, dlsym(handle, "glTextureBarrierNV"));
+
+ /* GL_ARB_framebuffer_object */
+ SET_RenderbufferStorageMultisample(__ogl_framework_api, dlsym(handle, "glRenderbufferStorageMultisample"));
+
+ /* GL_OES_EGL_image */
+ SET_EGLImageTargetRenderbufferStorageOES(__ogl_framework_api, dlsym(handle, "glEGLImageTargetRenderbufferStorageOES"));
+ SET_EGLImageTargetTexture2DOES(__ogl_framework_api, dlsym(handle, "glEGLImageTargetTexture2DOES"));
+
__applegl_api = malloc(sizeof(struct _glapi_table));
assert(__applegl_api);
memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table));