These are largely based on the similar fields in brw->wm.
v2: Add a better comment than "Scratch buffer".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
*/
struct brw_stage_state
{
+ /**
+ * Optional scratch buffer used to store spilled register values and
+ * variably-indexed GRF arrays.
+ */
drm_intel_bo *scratch_bo;
+
+ /** Pull constant buffer */
drm_intel_bo *const_bo;
+
/** Offset in the program cache to the program */
uint32_t prog_offset;
+
+ /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
uint32_t state_offset;
uint32_t push_const_offset; /* Offset in the batchbuffer */
int push_const_size; /* in 256-bit register increments */
+ /* Binding table: pointers to SURFACE_STATE entries. */
uint32_t bind_bo_offset;
uint32_t surf_offset[BRW_MAX_VEC4_SURFACES];