v3d: Rename primitives to prims in the XML to match CLIF names.
authorEric Anholt <eric@anholt.net>
Mon, 30 Jul 2018 19:55:31 +0000 (12:55 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 30 Jul 2018 21:29:01 +0000 (14:29 -0700)
This makes us match up with the V3D HW team's names a bit more.

src/broadcom/cle/v3d_packet_v33.xml
src/gallium/drivers/v3d/v3dx_draw.c
src/gallium/drivers/v3d/v3dx_rcl.c

index e4b7df002df4a58688cb7612fbba49fd450cbfe8..4dcba368be5836942fcac7e0afc11f0d9cb1279b 100644 (file)
 
   <packet code="31" name="Transform Feedback Flush and Count"/>
 
-  <packet code="32" name="Indexed Primitive List" cl="B" max_ver="33">
+  <packet code="32" name="Indexed Prim List" cl="B" max_ver="33">
     <field name="Minimum index" size="32" start="104" type="uint"/>
     <field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
     <field name="Maximum index" size="31" start="72" type="uint"/>
     <field name="mode" size="5" start="0" type="Primitive"/>
   </packet>
 
-  <packet code="32" name="Indexed Primitive List" cl="B" min_ver="41">
+  <packet code="32" name="Indexed Prim List" cl="B" min_ver="41">
     <field name="Index Offset" size="32" start="40" type="uint"/>
 
     <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
     <field name="mode" size="6" start="0" type="Primitive"/>
   </packet>
 
-  <packet code="34" name="Indexed Instanced Primitive List" cl="B" max_ver="33">
+  <packet code="34" name="Indexed Instanced Prim List" cl="B" max_ver="33">
     <field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
     <field name="Maximum index" size="31" start="104" type="uint"/>
     <field name="Address of Indices List" size="32" start="72" type="address"/>
     <field name="mode" size="5" start="0" type="Primitive"/>
   </packet>
 
-  <packet code="34" name="Indexed Instanced Primitive List" cl="B" min_ver="41">
+  <packet code="34" name="Indexed Instanced Prim List" cl="B" min_ver="41">
     <field name="Index Offset" size="32" start="72" type="uint"/>
     <field name="Number of Instances" size="32" start="40" type="uint"/>
     <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
     <field name="mode" size="6" start="0" type="Primitive"/>
   </packet>
 
-  <packet code="36" name="Vertex Array Primitives" cl="B">
+  <packet code="36" name="Vertex Array Prims" cl="B">
     <field name="Index of First Vertex" size="32" start="40" type="uint"/>
     <field name="Length" size="32" start="8" type="uint"/>
 
     <field name="mode" size="8" start="0" type="Primitive"/>
   </packet>
 
-  <packet code="38" name="Vertex Array Instanced Primitives" cl="B">
+  <packet code="38" name="Vertex Array Instanced Prims" cl="B">
     <field name="Index of First Vertex" size="32" start="72" type="uint"/>
     <field name="Number of Instances" size="32" start="40" type="uint"/>
     <field name="Instance Length" size="32" start="8" type="uint"/>
     <field name="Size" size="32" start="32" type="uint"/>
   </packet>
 
-  <packet code="56" name="Primitive List Format">
+  <packet code="56" name="Prim List Format">
     <field name="tri strip or fan" size="1" start="7" type="bool"/>
     <field name="primitive type" size="6" start="0" type="uint">
       <value name="List Points" value="0"/>
index af079bd0d5a0b4c87fa394fce6f18c4ebab90302..03762e529dff53a23c884a2bf729a1956ae2008e 100644 (file)
@@ -521,7 +521,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 #endif
 
                 if (info->instance_count > 1) {
-                        cl_emit(&job->bcl, INDEXED_INSTANCED_PRIMITIVE_LIST, prim) {
+                        cl_emit(&job->bcl, INDEXED_INSTANCED_PRIM_LIST, prim) {
                                 prim.index_type = ffs(info->index_size) - 1;
 #if V3D_VERSION >= 40
                                 prim.index_offset = offset;
@@ -537,7 +537,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                                 prim.instance_length = info->count;
                         }
                 } else {
-                        cl_emit(&job->bcl, INDEXED_PRIMITIVE_LIST, prim) {
+                        cl_emit(&job->bcl, INDEXED_PRIM_LIST, prim) {
                                 prim.index_type = ffs(info->index_size) - 1;
                                 prim.length = info->count;
 #if V3D_VERSION >= 40
@@ -558,14 +558,14 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                         pipe_resource_reference(&prsc, NULL);
         } else {
                 if (info->instance_count > 1) {
-                        cl_emit(&job->bcl, VERTEX_ARRAY_INSTANCED_PRIMITIVES, prim) {
+                        cl_emit(&job->bcl, VERTEX_ARRAY_INSTANCED_PRIMS, prim) {
                                 prim.mode = info->mode | prim_tf_enable;
                                 prim.index_of_first_vertex = info->start;
                                 prim.number_of_instances = info->instance_count;
                                 prim.instance_length = info->count;
                         }
                 } else {
-                        cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, prim) {
+                        cl_emit(&job->bcl, VERTEX_ARRAY_PRIMS, prim) {
                                 prim.mode = info->mode | prim_tf_enable;
                                 prim.length = info->count;
                                 prim.index_of_first_vertex = info->start;
index ae7daf9375e64e45c9e1e59ce01bcd144790e170..c6aac7ebbc76504bc259f51c6f215e8def7dfe43 100644 (file)
@@ -417,7 +417,7 @@ v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
         /* The binner starts out writing tiles assuming that the initial mode
          * is triangles, so make sure that's the case.
          */
-        cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) {
+        cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
                 fmt.primitive_type = LIST_TRIANGLES;
         }