It was my understanding that the writemask works in SIMD4x2 mode for
texturing instructions and doesn't require a message header. Some bit of
this logic must be wrong, so disable it until it's understood.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76617
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
break;
default:
- inst->dst.writemask = new_writemask;
- return true;
+ if (!inst->is_tex()) {
+ inst->dst.writemask = new_writemask;
+ return true;
+ }
}
}