In direct rendering scenario, it is not needed until an EGLDisplay can
support both HW and SW pipe screens.
conf->Samples = nconf->samples;
conf->SampleBuffers = 0;
- if (nconf->slow_config)
- conf->ConfigCaveat = EGL_SLOW_CONFIG;
-
if (nconf->transparent_rgb) {
conf->TransparentType = EGL_TRANSPARENT_RGB;
conf->TransparentRedValue = nconf->transparent_rgb_values[0];
int native_visual_type;
int level;
int samples;
- boolean slow_config;
boolean transparent_rgb;
int transparent_rgb_values[3];
};
nconf->color_format = formats[i];
nconf->window_bit = TRUE;
- nconf->slow_config = TRUE;
}
gdpy->num_configs = count;
nconf->level = mode->level;
nconf->samples = mode->samples;
- nconf->slow_config = (mode->visualRating == GLX_SLOW_CONFIG);
-
if (mode->transparentPixel == GLX_TRANSPARENT_RGB) {
nconf->transparent_rgb = TRUE;
nconf->transparent_rgb_values[0] = mode->transparentRed;
xconf->base.native_visual_type = xconf->visual->class;
#endif
- xconf->base.slow_config = TRUE;
-
count++;
}