libeet is needed by all backends building the generic OpenGL support,
and the configure script forgets to check / expand libeet CFLAGS/libs
when the SDL GL backend is used.
Signed-off-by: Peter Korsgaard <jacmet@sunsite.dk>
select BR2_PACKAGE_XLIB_LIBXRENDER
select BR2_PACKAGE_XLIB_LIBXEXT
select BR2_PACKAGE_XPROTO_GLPROTO
- select BR2_PACKAGE_LIBEET
help
This enables the OpenGL X11 rendering engine that renders
using GLX which may be hardware accelerated.
default BR2_PACKAGE_LIBEVAS_GL
config BR2_PACKAGE_LIBEVAS_GL
- select BR2_PACKAGE_MESA3D
- bool "generic OpenGL"
+ bool "generic OpenGL"
+ select BR2_PACKAGE_MESA3D
+ select BR2_PACKAGE_LIBEET
config BR2_PACKAGE_LIBEVAS_GLES_SGX
bool "OpenGL-ES SGX"
ifeq ($(BR2_PACKAGE_LIBEVAS_SDL_GL),y)
LIBEVAS_CONF_OPT += --enable-gl-sdl
LIBEVAS_DEPENDENCIES += sdl
+# configure script forgets to check for eet / fill this out
+LIBEVAS_CONF_ENV += \
+ GL_EET_CFLAGS='-I$(STAGING_DIR)/usr/include/eet-1' \
+ GL_EET_LIBS='-leet'
endif
ifeq ($(BR2_PACKAGE_LIBEVAS_GL),y)
-LIBEVAS_DEPENDENCIES += mesa3d
+LIBEVAS_DEPENDENCIES += mesa3d libeet
endif
ifeq ($(BR2_PACKAGE_LIBEVAS_GLES_SGX),y)