sample opcodes don't encode a texture target, it would thus always
print UNKNOWN, which is not helpful (and wouldn't parse when giving
back the shader text to tgsi).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
}
if (inst->Instruction.Texture) {
- TXT( ", " );
- ENM( inst->Texture.Texture, tgsi_texture_names );
+ if (!(inst->Instruction.Opcode >= TGSI_OPCODE_SAMPLE &&
+ inst->Instruction.Opcode <= TGSI_OPCODE_GATHER4)) {
+ TXT( ", " );
+ ENM( inst->Texture.Texture, tgsi_texture_names );
+ }
for (i = 0; i < inst->Texture.NumOffsets; i++) {
TXT( ", " );
TXT(tgsi_file_name(inst->TexOffsets[i].File));