#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
+#include "tgsi/tgsi_from_mesa.h"
#include "util/u_math.h"
#include "st_context.h"
screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
}
- switch (sh) {
- case PIPE_SHADER_FRAGMENT:
- pc = &c->Program[MESA_SHADER_FRAGMENT];
- options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions =
- nir_options;
- break;
- case PIPE_SHADER_VERTEX:
- pc = &c->Program[MESA_SHADER_VERTEX];
- options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
- c->ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions =
- nir_options;
- break;
- case PIPE_SHADER_GEOMETRY:
- pc = &c->Program[MESA_SHADER_GEOMETRY];
- options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
- c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].NirOptions =
- nir_options;
- break;
- case PIPE_SHADER_TESS_CTRL:
- pc = &c->Program[MESA_SHADER_TESS_CTRL];
- options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
- c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions =
- nir_options;
- break;
- case PIPE_SHADER_TESS_EVAL:
- pc = &c->Program[MESA_SHADER_TESS_EVAL];
- options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
- c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].NirOptions =
- nir_options;
- break;
- case PIPE_SHADER_COMPUTE:
- pc = &c->Program[MESA_SHADER_COMPUTE];
- options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
- c->ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions =
- nir_options;
+ const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
+ pc = &c->Program[stage];
+ options = &c->ShaderCompilerOptions[stage];
+ c->ShaderCompilerOptions[stage].NirOptions = nir_options;
+ if (sh == PIPE_SHADER_COMPUTE) {
if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
continue;
supported_irs =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
continue;
- break;
- default:
- assert(0);
}
pc->MaxTextureImageUnits =