case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: {
/* From the GLSL man page for gl_LocalInvocationIndex:
*
- * ?The value of gl_LocalInvocationIndex is equal to
+ * "The value of gl_LocalInvocationIndex is equal to
* gl_LocalInvocationID.z * gl_WorkGroupSize.x *
* gl_WorkGroupSize.y + gl_LocalInvocationID.y *
* gl_WorkGroupSize.x + gl_LocalInvocationID.x"
nir_ssa_def *local_id =
nir_load_system_value(b, nir_intrinsic_load_local_invocation_id, 0);
- unsigned stride_y = b->shader->info.cs.local_size[0];
- unsigned stride_z = b->shader->info.cs.local_size[0] *
- b->shader->info.cs.local_size[1];
+ nir_ssa_def *size_x = nir_imm_int(b, b->shader->info.cs.local_size[0]);
+ nir_ssa_def *size_y = nir_imm_int(b, b->shader->info.cs.local_size[1]);
- sysval = nir_iadd(b, nir_imul(b, nir_channel(b, local_id, 2),
- nir_imm_int(b, stride_z)),
- nir_iadd(b, nir_imul(b, nir_channel(b, local_id, 1),
- nir_imm_int(b, stride_y)),
- nir_channel(b, local_id, 0)));
+ sysval = nir_imul(b, nir_channel(b, local_id, 2),
+ nir_imul(b, size_x, size_y));
+ sysval = nir_iadd(b, sysval,
+ nir_imul(b, nir_channel(b, local_id, 1), size_x));
+ sysval = nir_iadd(b, sysval, nir_channel(b, local_id, 0));
break;
}