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added code to test per-vertex colors
author
Brian
<brian.paul@tungstengraphics.com>
Tue, 24 Jul 2007 18:28:01 +0000
(12:28 -0600)
committer
Brian
<brian.paul@tungstengraphics.com>
Tue, 24 Jul 2007 18:28:01 +0000
(12:28 -0600)
progs/trivial/fs-tri.c
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diff --git
a/progs/trivial/fs-tri.c
b/progs/trivial/fs-tri.c
index ecb13fd56d5a899faaa8b0ea0cb54372e0e45224..3be4d42e54cd8d7fc6a99216d72f1e362c8a0fcb 100644
(file)
--- a/
progs/trivial/fs-tri.c
+++ b/
progs/trivial/fs-tri.c
@@
-27,8
+27,11
@@
Redisplay(void)
glTranslatef(xpos, ypos, 0);
glBegin(GL_TRIANGLES);
+ glColor3f(1, 0, 0);
glVertex2f(-0.9, -0.9);
+ glColor3f(0, 1, 0);
glVertex2f( 0.9, -0.9);
+ glColor3f(0, 0, 1);
glVertex2f( 0, 0.9);
glEnd();
@@
-143,6
+146,8
@@
Init(void)
static const char *fragShaderText =
"void main() {\n"
" gl_FragColor = gl_FragCoord * vec4(0.005); \n"
+ " //gl_FragColor = gl_Color; \n"
+ " //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
"}\n";
#if 0
static const char *vertShaderText =