This query is supposed to return the max texture buffer size/width in
texels, not size in bytes. Divide by 16 (the largest format size) to
return texels.
Fixes Piglit arb_texture_buffer_object-max-size test.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by :Charmaine Lee <charmainel@vmware.com>
return svgascreen->ms_samples ? 1 : 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
- return SVGA3D_DX_MAX_RESOURCE_SIZE;
+ /* convert bytes to texels for the case of the largest texel
+ * size: float[4].
+ */
+ return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
case PIPE_CAP_MIN_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;