Otherwise (vs_slot < 0) will never be true.
Trivial.
unsigned prim_idx)
{
struct tgsi_exec_machine *machine = shader->machine;
- unsigned slot, vs_slot, i;
+ unsigned slot, i;
+ int vs_slot;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
unsigned num_vertices,
unsigned prim_idx)
{
- unsigned slot, vs_slot, i;
+ unsigned slot, i;
+ int vs_slot;
unsigned input_vertex_stride = shader->input_vertex_stride;
const float (*input_ptr)[4];
float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;