case PIPE_CAP_FLATSHADE:
case PIPE_CAP_ALPHA_TEST:
+ case PIPE_CAP_POINT_SIZE_FIXED:
return 1;
default:
* ``PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE``: True if driver wants the TG4 component encoded in sampler swizzle rather than as a separate source.
* ``PIPE_CAP_FLATSHADE``: Driver supports pipe_rasterizer_state::flatshade.
* ``PIPE_CAP_ALPHA_TEST``: Driver supports alpha-testing.
+* ``PIPE_CAP_POINT_SIZE_FIXED``: Driver supports point-sizes that are fixed,
+ as opposed to writing gl_PointSize for every point.
.. _pipe_capf:
PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE,
PIPE_CAP_FLATSHADE,
PIPE_CAP_ALPHA_TEST,
+ PIPE_CAP_POINT_SIZE_FIXED,
};
/**
#include "st_atom.h"
#include "st_program.h"
#include "st_texture.h"
+#include "st_util.h"
static unsigned
key.clip_negative_one_to_one =
st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE;
+ /* _NEW_POINT */
+ key.lower_point_size = st->lower_point_size &&
+ !st_point_size_per_vertex(st->ctx);
+
st->vp_variant = st_get_vp_variant(st, stvp, &key);
}
!screen->get_param(screen, PIPE_CAP_FLATSHADE);
st->lower_alpha_test =
!screen->get_param(screen, PIPE_CAP_ALPHA_TEST);
+ st->lower_point_size =
+ !screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED);
st->has_hw_atomics =
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
st->shader_has_one_variant[MESA_SHADER_VERTEX] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
- !st->clamp_vert_color_in_shader;
+ !st->clamp_vert_color_in_shader &&
+ !st->lower_point_size;
st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
st->has_shareable_shaders &&
boolean has_signed_vertex_buffer_offset;
boolean lower_flatshade;
boolean lower_alpha_test;
+ boolean lower_point_size;
/**
* If a shader can be created when we get its source.
{
struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
struct pipe_context *pipe = st->pipe;
+
+ static const gl_state_index16 point_size_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED, 0 };
struct gl_program_parameter_list *params = stvp->Base.Parameters;
vpv->key = *key;
vpv->num_inputs++;
}
+ if (key->lower_point_size) {
+ _mesa_add_state_reference(params, point_size_state);
+ NIR_PASS_V(vpv->tgsi.ir.nir, nir_lower_point_size_mov,
+ point_size_state);
+ }
+
st_finalize_nir(st, &stvp->Base, stvp->shader_program,
vpv->tgsi.ir.nir);
/** both for ARB_depth_clamp */
bool lower_depth_clamp;
bool clip_negative_one_to_one;
+
+ /** lower glPointSize to gl_PointSize */
+ boolean lower_point_size;
};