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radv: remove dead shader input/output variables
author
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Mon, 2 Dec 2019 15:33:06 +0000
(16:33 +0100)
committer
Samuel Pitoiset
<samuel.pitoiset@gmail.com>
Wed, 4 Dec 2019 07:04:05 +0000
(08:04 +0100)
No pipeline-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_shader.c
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diff --git
a/src/amd/vulkan/radv_shader.c
b/src/amd/vulkan/radv_shader.c
index ee09a0fa62b303201d7e3ce62785bf7ef4693d96..6466bad5cae2917f75641479ac5905d40e8a1b79 100644
(file)
--- a/
src/amd/vulkan/radv_shader.c
+++ b/
src/amd/vulkan/radv_shader.c
@@
-249,7
+249,7
@@
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
NIR_PASS(progress, shader, nir_opt_dead_write_vars);
NIR_PASS(progress, shader, nir_remove_dead_variables,
- nir_var_function_temp);
+ nir_var_function_temp
| nir_var_shader_in | nir_var_shader_out
);
NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS_V(shader, nir_lower_phis_to_scalar);