Previously we were checking the desktop OpenGL ARB_compute_shader
requirements, but for OpenGLES 3.1, the requirements are lower.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
[MESA_SHADER_GEOMETRY] = brw->gen >= 6,
[MESA_SHADER_FRAGMENT] = true,
[MESA_SHADER_COMPUTE] =
- (ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
+ (ctx->API == API_OPENGL_CORE &&
+ ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
+ (ctx->API == API_OPENGLES2 &&
+ ctx->Const.MaxComputeWorkGroupSize[0] >= 128) ||
_mesa_extension_override_enables.ARB_compute_shader,
};