*/
static void
print_point(struct lp_setup_context *setup,
- const float (*v0)[4])
+ const float (*v0)[4],
+ const float size)
{
const struct lp_setup_variant_key *key = &setup->setup.variant->key;
uint i;
- debug_printf("llvmpipe point\n");
+ debug_printf("llvmpipe point, width %f\n", size);
for (i = 0; i < 1 + key->num_inputs; i++) {
debug_printf(" v0[%d]: %f %f %f %f\n", i,
v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
const float size
= (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
: setup->point_size;
-
- /* Point size as fixed point integer, remove rounding errors
- * and gives minimum width for very small points
- */
- int fixed_width = MAX2(FIXED_ONE,
- (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
/* Yes this is necessary to accurately calculate bounding boxes
* with the two fill-conventions we support. GL (normally) ends
struct point_info info;
unsigned viewport_index = 0;
unsigned layer = 0;
+ int fixed_width;
if (setup->viewport_index_slot > 0) {
unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
}
if (0)
- print_point(setup, v0);
+ print_point(setup, v0, size);
/* Bounding rectangle (in pixels) */
if (!lp_context->rasterizer ||
/*
* Rasterize points as quads.
*/
+ int x0, y0;
+ /* Point size as fixed point integer, remove rounding errors
+ * and gives minimum width for very small points.
+ */
+ fixed_width = MAX2(FIXED_ONE, subpixel_snap(size));
- const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
- const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
+ x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
+ y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER;
bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
const int x0 = subpixel_snap(v0[0][0]);
const int y0 = subpixel_snap(v0[0][1]) - adj;
- int int_width = fixed_width >> FIXED_ORDER;
+ int int_width;
+ /* Point size as fixed point integer. For GL legacy points
+ * the point size is always a whole integer.
+ */
+ fixed_width = MAX2(FIXED_ONE,
+ (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
+ int_width = fixed_width >> FIXED_ORDER;
assert(setup->pixel_offset != 0);