drirc: set allow_glsl_extension_directive_midshader for Dead Island.
authorSven Arvidsson <sa@whiz.se>
Mon, 8 Dec 2014 18:43:09 +0000 (19:43 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 28 Jan 2015 13:50:28 +0000 (14:50 +0100)
Signed-off-by: Sven Arvidsson <sa@whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/drivers/dri/common/drirc

index 4b9841bd2622a62c753091f910a90f5688ac378f..cecd6a953cc9bbd2c86ce87b4286a21362c428bf 100644 (file)
@@ -87,5 +87,9 @@ TODO: document the other workarounds.
         <application name="Topogun (64-bit)" executable="topogun64">
             <option name="always_have_depth_buffer" value="true" />
         </application>
+
+        <application name="Dead Island" executable="DeadIslandGame">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+        </application>
     </device>
 </driconf>