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radeonsi: don't wait for compute shaders in texture_barrier
author
Marek Olšák
<marek.olsak@amd.com>
Mon, 26 Dec 2016 21:33:46 +0000
(22:33 +0100)
committer
Marek Olšák
<marek.olsak@amd.com>
Fri, 6 Jan 2017 20:05:48 +0000
(21:05 +0100)
it doesn't interact with compute shaders in any way
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_state.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state.c
b/src/gallium/drivers/radeonsi/si_state.c
index 11f9fb8449f8dfccfd0a747f9f655d8f8684d1f7..6e7d8daceb03a520cbddd3ba07ecbf11a82806c5 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state.c
+++ b/
src/gallium/drivers/radeonsi/si_state.c
@@
-3487,8
+3487,7
@@
static void si_texture_barrier(struct pipe_context *ctx)
sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_FLUSH_AND_INV_CB |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
+ SI_CONTEXT_FLUSH_AND_INV_CB;
}
/* This only ensures coherency for shader image/buffer stores. */