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mesa: document range of SampleCoverageValue, MinSampleShadingValue
author
Brian Paul
<brianp@vmware.com>
Thu, 1 Jun 2017 20:19:15 +0000
(14:19 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 2 Jun 2017 14:23:13 +0000
(08:23 -0600)
Trivial.
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 29e4c67846a50fdbb4d9ab824bc89ada31ce0831..9ef1b18ea5b46bf92d402b2368ca0fef177e68e0 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-704,8
+704,8
@@
struct gl_multisample_attrib
/* ARB_texture_multisample / GL3.2 additions */
GLboolean SampleMask;
- GLfloat SampleCoverageValue;
- GLfloat MinSampleShadingValue;
+ GLfloat SampleCoverageValue;
/**< In range [0, 1] */
+ GLfloat MinSampleShadingValue;
/**< In range [0, 1] */
/** The GL spec defines this as an array but >32x MSAA is madness */
GLbitfield SampleMaskValue;